04-24-2011, 04:50 AM
In the last game, cult members lost their abilities upon being converted. I have no idea, at this point, whether or not there is a cult or whether they would be allowed to keep their abilities once they're inducted. I don't think Waff would let a cult member have extra powers. A sheriff or vigilante cult member would just start breaking the game if their existence wasn't revealed damn early.
To address the other complaint, Raf led the charge because he's my sibling. We can communicate at will via PMs.
To address the other complaint, Raf led the charge because he's my sibling. We can communicate at will via PMs.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

