Power scaling was brought down for a couple reasons, one being that people were blowing up cities left and right or large areas and members were powerful enough to destroy a planet as well as regenerate from injuries instantly. Imagine someone with a rebreather or survival. They don't want to lose, they can just jump into the atmosphere and planet nuke.
The other reason is that by slowing down the progression of strength, we could create larger gaps between CA of characters and still have them being able to compete with each other in a reasonable manner.
Victoria could destroy a city block with a tiered power up, but it would take a considerable amount of energy.
The other reason is that by slowing down the progression of strength, we could create larger gaps between CA of characters and still have them being able to compete with each other in a reasonable manner.
Victoria could destroy a city block with a tiered power up, but it would take a considerable amount of energy.

