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Pokemon Malfia-After Disaster
#12
I also had kind of an investigative ability. It didn't provide much, but it did out Rose before he could really turn the game.

Rose was pretty OP too, btw. If he had made it to Night 3 without dying, he could have almost run the game. +1 vote per member would have given him 3, plus the votes of the cultmembers.

All in all, I like the concept. I just think a simpler format would have worked better. Maybe a Doc and. Sheriff, and no other roles.

Also, on the topic of the cult: I hate this addition. It makes things WAY harder for the town. Hell, its basically a second Mafia that can keep their numbers up.
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Messages In This Thread
Pokemon Malfia-After Disaster - by Mal Nova - 06-14-2011, 12:13 PM
Pokemon Malfia-After Disaster - by Mal Nova - 06-14-2011, 12:23 PM
Pokemon Malfia-After Disaster - by Mal Nova - 06-14-2011, 12:23 PM
Pokemon Malfia-After Disaster - by John Doe - 06-14-2011, 01:19 PM
Pokemon Malfia-After Disaster - by Blue - 06-14-2011, 02:35 PM
Pokemon Malfia-After Disaster - by Jonathan Meer - 06-14-2011, 02:57 PM
Pokemon Malfia-After Disaster - by Tyr - 06-14-2011, 03:06 PM
Pokemon Malfia-After Disaster - by Mal Nova - 06-14-2011, 04:44 PM
Pokemon Malfia-After Disaster - by Jarka - 06-14-2011, 05:15 PM
Pokemon Malfia-After Disaster - by Mal Nova - 06-14-2011, 05:55 PM
Pokemon Malfia-After Disaster - by Kaden - 06-14-2011, 06:00 PM
Pokemon Malfia-After Disaster - by Blue - 06-14-2011, 06:29 PM
Pokemon Malfia-After Disaster - by Tyr - 06-14-2011, 06:50 PM
Pokemon Malfia-After Disaster - by Rafael - 06-14-2011, 09:20 PM
Pokemon Malfia-After Disaster - by Kole T. Merr - 06-14-2011, 10:52 PM
Pokemon Malfia-After Disaster - by Kaden - 06-15-2011, 04:19 AM
Pokemon Malfia-After Disaster - by John Doe - 06-16-2011, 12:49 AM

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