07-29-2011, 12:35 AM
Sigfried Hunin Wrote:I'm noticing more and more that I play damage characters (specially melee ones) more like SUPPORT chars. I kind of harrass and fuck with peopel a lot, and I usually get out of it, but I never KILL anything. I have a very hard time killing people as anyone but Udyr.
Melee is usually a high-risk low-reward role. It's really about knowing how much much damage you can soak and how much damage the enemy can do. I like playing Melee champs a lot and sometimes you just lose out on the killing blow. Not a whole lot can be done about it, which can really suck.
Most melee champs have an ability for damage mitigation and the most important thing about playing melee in a team fight is knowing when to use that skill. That ties into the "knowing the damage" thing. If you can maximize your damage mitigation, you can stay in a fight longer and have a much better chance of getting kills.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

