I don't see how. You want a relatively even playing field. You don't want people to feel like they have to constantly RP for years to be relevant. You want there to be some kind of progressive "game" mechanic. You want something that doesn't trivialize new people.
How does removing CA not accomplish every single one of those points?
Everyone is at the same level of statistical strength. Differentiations in skill come through in writing quality when judged. Progress takes the form of buying Techniques and Custom techs. People will only be trivialized in that they have not earned XP to buy unique moves for their characters.
EDIT: And c'mon, Greg. You've been on this side before. How helpful is it for someone to say "hey just fix the system because of X"? Do you think we're not aware of the problems? If you were in my position, what is there to take from a post like that that you're not already aware of?
How does removing CA not accomplish every single one of those points?
Everyone is at the same level of statistical strength. Differentiations in skill come through in writing quality when judged. Progress takes the form of buying Techniques and Custom techs. People will only be trivialized in that they have not earned XP to buy unique moves for their characters.
EDIT: And c'mon, Greg. You've been on this side before. How helpful is it for someone to say "hey just fix the system because of X"? Do you think we're not aware of the problems? If you were in my position, what is there to take from a post like that that you're not already aware of?
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

