08-21-2011, 04:50 AM
Its true. If there are not at least 8-10 wards inside of the total team's inventory at all times, we are making a mistake. I don't care what reason I'm given, if wards are not going down, then the "THEIR TEAM IS MORE OP THAN OUR TEAM/TOO TANKY/TOO ANNOYING" because less relevant because there are obvious mistakes to clear up.
Doesn't matter what role you are, you should always be buying wards. Notice in that pic, only Caitlyn is missing a ward, likely from buying a full Wriggles right then and having too little gold left. They didn't say "Support or Jungle, the guide said you guys are responsible for warding". If one person buys 23 wards over the course of the game while another says "I have shrooms/traps/turrets/boxes and CV", then you just made that person fall behind a complete BF sword. That person then quickly falls behind the team for trying to help as much as possible while other people are still being ganked (falling behind themselves) due to lack of map coverage.
Played a game the other day with Trygelan and Kaden (and two others, don't remember who) and we pulled a win out of a strong losing position against a heavy roaming team due to all of us getting wards the entire game. We would buy wards to the point of having to delay that Bloodthirster/Deathcap, but we had the entire map visible. We knew every move they made and reacted. They bought an oracles and swept our wards. We did the same. They got craftier in their placement. We did the same. When they moved, we moved, and when they danced, we danced. We adjusted and won as a result. If we had insisted on just continuing to try to farm our lanes (which they were ganking enough to prevent), we'd have been all "ARRRGGGGG THIS IS BORING AND THEY ARE TOO STRONG SURRENDER AT 20 PLEASEEEEE".
Instead, we had one of the most enjoyable games I've played in a while. Shit, the other team was even cool to chat after with. But the big point was that when we counterwarded the entire map, they felt so strongly about our wards that they felt they needed to kill them. When we killed the oracles, they did it again. The information gained was that valuable to both teams, and denying info was a huge goal that game.
Doesn't matter what role you are, you should always be buying wards. Notice in that pic, only Caitlyn is missing a ward, likely from buying a full Wriggles right then and having too little gold left. They didn't say "Support or Jungle, the guide said you guys are responsible for warding". If one person buys 23 wards over the course of the game while another says "I have shrooms/traps/turrets/boxes and CV", then you just made that person fall behind a complete BF sword. That person then quickly falls behind the team for trying to help as much as possible while other people are still being ganked (falling behind themselves) due to lack of map coverage.
Played a game the other day with Trygelan and Kaden (and two others, don't remember who) and we pulled a win out of a strong losing position against a heavy roaming team due to all of us getting wards the entire game. We would buy wards to the point of having to delay that Bloodthirster/Deathcap, but we had the entire map visible. We knew every move they made and reacted. They bought an oracles and swept our wards. We did the same. They got craftier in their placement. We did the same. When they moved, we moved, and when they danced, we danced. We adjusted and won as a result. If we had insisted on just continuing to try to farm our lanes (which they were ganking enough to prevent), we'd have been all "ARRRGGGGG THIS IS BORING AND THEY ARE TOO STRONG SURRENDER AT 20 PLEASEEEEE".
Instead, we had one of the most enjoyable games I've played in a while. Shit, the other team was even cool to chat after with. But the big point was that when we counterwarded the entire map, they felt so strongly about our wards that they felt they needed to kill them. When we killed the oracles, they did it again. The information gained was that valuable to both teams, and denying info was a huge goal that game.

