09-12-2011, 10:31 PM
His AP ratios aren't THAT bad. They aren't stellar, no. But they're not abysmal either.
Endgame Ryze is going to have about 4000 mana. Let's cut it to 3500, just to be pessimistic. If we're assuming AA already figures into that total, you're getting 150 AP from the item (105 from the passive, 45 from the item itself). That's going to add 30 damage to each Q, 90 damage to each W, and 52 damage to each E bounce. For each run-through of his full combo (QWQEQRQWQEQ), we're talking 464 extra damage. That is not minor.
With Manamune, we're talking 70 additional attack damage. Now, Ryze is ONLY going to be auto-attacking once his full combo is done, so for MM to be effective, Ryze has to survive to the end of the teamfight, whereas AA is effective from the beginning. Further, Ryze is only going to get in at most two auto-attacks before his secondary combo (QWQEQ) is once again available (and two seems generous, considering his unadjusted attack speed). And there, perhaps he'll get another two auto-attacks.
You do lose a bit of tower-takedown-ability with AA over MM; 40% of 150 is 60 additional turret damage, versus the full 70 of the manamune's bonus damage. But that's not enough to be noticeable, and certainly doesn't outweigh the AP of Archangel's.
Endgame Ryze is going to have about 4000 mana. Let's cut it to 3500, just to be pessimistic. If we're assuming AA already figures into that total, you're getting 150 AP from the item (105 from the passive, 45 from the item itself). That's going to add 30 damage to each Q, 90 damage to each W, and 52 damage to each E bounce. For each run-through of his full combo (QWQEQRQWQEQ), we're talking 464 extra damage. That is not minor.
With Manamune, we're talking 70 additional attack damage. Now, Ryze is ONLY going to be auto-attacking once his full combo is done, so for MM to be effective, Ryze has to survive to the end of the teamfight, whereas AA is effective from the beginning. Further, Ryze is only going to get in at most two auto-attacks before his secondary combo (QWQEQ) is once again available (and two seems generous, considering his unadjusted attack speed). And there, perhaps he'll get another two auto-attacks.
You do lose a bit of tower-takedown-ability with AA over MM; 40% of 150 is 60 additional turret damage, versus the full 70 of the manamune's bonus damage. But that's not enough to be noticeable, and certainly doesn't outweigh the AP of Archangel's.
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