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Models for Strategic Planning in Dominion
#3
I think "always on the offensive" is the proper mindset for this game mode. Either you're running to kill someone and take their point or you're running to kill someone and stop them from taking your point. Under that paradigm, I would look at the roles like this:

Striker - takes points.
Bulldozer - more methodical pushes where constant poking and decent sustain force people out of their points.
Trapper - provides map coverage/vision/control and can pick off stragglers.
Assassin - wanders around and kills people.

As Meer pointed out, roles are not mutually exclusive. Really what I posted isn't that different from what Meer did, but the shift from thinking about it as role-based to thinking about it as "how should I be attacking" is an important one.

Slowing pushing (Bulldozer role) will be a big thing on this map for champions who just out-sustain whoever's against them (Irelia, Udyr, Mundo, etc.). It will force the enemy team to respond in numbers and that gives your team a chance to push onto other cap points.

Something Josh keeps pointing out in Mumble is that, once you get a point advantage, play more defensively with the ultimate goal of keeping the points where they are (3-2, most commonly) and not with the ultimate goal of getting more points in your favor.
[Image: Kaden2.jpg]
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Models for Strategic Planning in Dominion - by Kaden - 09-24-2011, 09:16 PM

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