11-04-2011, 09:33 AM
Sigfried Hunin Wrote:Supports need farm now. I trust high level players who say this over anyone here (except Tryg, who is a pretty high level player)What high level player says this, though?
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I believe the roles are flawed by design in League of Legends and to some degree flawed because it's played by people who came from games with more defined roles. Strategies are being used from other ARTS/MOBAs that are much more ineffective because the carry-phenomenon, while a lesser factor in LoL, takes a hell of a lot longer to reach because of the small amounts of gold that is present to be farmed and the rare occasions where I play support in LoL, I look at the guy I babysat after 30 minutes and go "... that's it?". I simply don't feel it's worth it giving the carry all the creeps, because 9/10 times, he's not going to be able to carry the team solo anyway.
I honestly don't know how the bot lane should be played anymore. I find that competing for creep kills is stupid because often that means a tenth of the creep kills will go lost unless people co-ordinate by voice chat who gets what, because often just by stress factor, people will hit a millisecond too soon from getting the last hit and a minion will get it instead.
I wish Riot Games would add more active items that could change games after the champion selection screen, so a successful support could turn a game easier. If I as a support could get an item to disable or damage the other team via (useful) actives, I would feel much more useful and not just enable my team to escape with a sliver of health because me healing useless teammates is not going to make them less useless. Problem with that is the way active items are balanced is by being expensive and components giving good stats for the user, but since LoL is lacking the whole agi/str/int thing, I don't know how to effectively swing that in order for Udyr not just gaining a cost-effective CC, changing his entire champion role.
meh.
[SIGPIC][/SIGPIC]

