11-11-2011, 03:35 AM
Armor and MR re only good a certain point. The degree of diminishing returns really makes it not as worth it sometimes. Even on teams with a lot of AP I'll just grab a Force of Nature and then stack health (unless they have a caster that's just tearing everyone apart, obv.) Unless I'm playing Malphite, one or maybe two good armor item is usually good enough too.
After a a bit of armor, I usually find that health and other things take priority, even as a tank. Unless there's other effects that you're getting with the armor item that you NEED, I'd go for health.
But, the thing that I want to point out for a Warmogs is that I just don't see Rammus or other tanks getting enough farm to really justify it? I mean, you should be leaving big farm waves to your carries, and there really isn't a terrible lot of chilling out and last hitting being done by the time you get one as a tank unless you rushed one, but there's not a lot of reason to rush a warmogs as a tank, IMO.
After a a bit of armor, I usually find that health and other things take priority, even as a tank. Unless there's other effects that you're getting with the armor item that you NEED, I'd go for health.
But, the thing that I want to point out for a Warmogs is that I just don't see Rammus or other tanks getting enough farm to really justify it? I mean, you should be leaving big farm waves to your carries, and there really isn't a terrible lot of chilling out and last hitting being done by the time you get one as a tank unless you rushed one, but there's not a lot of reason to rush a warmogs as a tank, IMO.
[SIGPIC][/SIGPIC]

