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Anyria
#1
Statistical Stuff

Chubbs Anyria RPG

Character Sheet (magic-user)
Name: Bill Yen
Race(?): Human
Faction: Ink
Sex: MAAAAAN
Slots: Fire (Racial), Wind, Empty, Empty
Magic:
Tek – 10%
Song – 10%
Ink – 60%
Physical – 20%
Spells:
Flamethrower (1 Wind, 1 Fire)
Flame Barrier (1 Wind, 1 Fire)
Fireball (2 Fire, 1 Wind)
Eruption (2 Fire)
Gale Step (2 Wind)
Inventory: Fire Crystal (1), Earth Crystal (2)

Character Breakdown



Race
The two biggest separations in race are between the non-magic users and the magic-users. Non-magic-users, however, all fall within the same racial umbrella, sharing relatively similar racial features. Magic-users, because of their exposure to raw magic over the years, began to diversify.

In many cases, magic seems to have mutated mages, giving birth to unique features. Sometimes these mutations are extreme, such as a prehensile tail or a pair of wings, while other times it is much more subtle such as having cat-like pupils or an otherwise unnatural hair color. While there seems to be no discernable patterns to how and why these mutations occur, there is another change that has happened over the years that is much more obvious. Each person capable of wielding magic has an affinity for a specific element. This manifests in the game as each person having a permanent “slot” with a crystal their have an affinity with.

Faction
There are four factions in Anyria, each relies, primarily, on a separate method of casting magic. Tek faction uses crystals in their raw form, integrating the crystal itself into mechanisms. Guns, golems, and vehicles are all common sights among Tek users. Song magic uses crystals in a couple of different forms. Song magic has its roots in crushing crystals into a powder, inhaling the powder through the mouth, and then speaking incantations or singing songs to invoke magic. That later evolved into placing crystals into wands, most commonly, and using them as a microphone to create the same effect. Ink magic also involves crushing crystals into a powder, but that powder is then used to create ink. The magic ink can then be used on people, allowing them to be more direct conduits of magic energy, or they can draw glyphs and runes to create magical effects at fixed locations.

(Make less and less sense to me as being important to the character. Replace with “Race”? Or change “Race” to “Faction” or something like that. Don’t need both.)

Slots

Magic is based on the use of elemental crystals. Players must carry around crystals in order to use their magics. Carrying around multiple crystals of a given element (for example, filling three slots with Fire crystals) will allow for stronger spells of that element. Crystals can be purchased by players and then go to their Inventory. The crystals in a character’s slots are considered their “active” crystals and determine which spells a player can cast. If they want to switch crystals, they can do so. This will allow players to either specialize in a specific element, filling their slots with one type of crystal to use very powerful spells, or have a wide variety of spells for any situation.

Players start with a set number of slots (2 or 3) and can purchase more slots as they RP. Slots themselves can be RPed however they want, be it a more elaborate wand, or a tattoo that they continue to add to their body, or simply a bag in which they store crystals to put into machines.

Questions: how many slots someone starts with? At what interval can people change crystals? (I assume crystal swapping mid-fight isn’t something we want people to be able to do; maybe be able to spend XP switch mid-fight?)

Magic

Any magic character can use any of the types of magic. The different stats determine the effectiveness with which a character can use a given type of spells. For example, Bill Yen has 20% Song magic. If Bill and John use the same spell, we’ll call it Song of Fire, and John has 40% song, then, ostensibly, John’s song would be twice as strong as Bill’s.

Some remaining questions: can characters have 0% of a magic? Makes sense if they want to completely give up a style of magic in order to be stronger in the other magics.

Spells

Basically the Anyria version of DBZ’s “Custom Tech” system. A character posts something like “I want to buy the following spell” and the staff relies with what the XP cost will be and what crystals the spells would require. We see some different examples of this in Bill Yen’s spells. His Flamethrower uses a fire crystal to create fire and then a wind crystal to spray it over an area. Fireball uses a fire crystal to create a ball of fire, a fire crystal to cause an explosion, and a wind crystal to propel it to their target. Alternatively, staff could just tell a player how many crystals a spell would cost and Spells could have a fixed cost. Depends on how XP-gain works.

Inventory
This is where people store unused items, such as inactive crystals and relics.

---
Character Sheet (non-magic)

Name: Bill Yen
Race(?): Human
Sex: MAAAAAN
Stats:
Strength– 10%
Speed – 10%
Defense – 60%
Resistance – 20%
Skills:
Stone Skin (Defense)
Fissure Strike (Strength)
Twister (Speed)
Inventory: Shield of Reflecting, Power Stone (2), Gauntlet of Flame (2 Charges)

Differences from Magic-User

Stats
The biggest difference between mages and non-mages is their physical prowess. While mages channel magical energy outward using crystals as catalysts, non-mages are capable of amazing physical feats. They channel their energies inward to give them superhuman strength, speed, and stamina. While mages can this to a small degree, they are nowhere near as physically powerful as non-mages.

Skill
The non-magic form of spells. In this instance we have a character with three skills. Stone Skin would be a defensive skill that steels them against a physical strike (or other form of physical harm, such as a mage hurling a boulder at them), Fissure Strike which attacks a target by hitting the ground hard enough to cause a fissure to shoot outwards, and Twister which strike at multiple targets by spinning at high speed. Each Skill is attached to a Stat just to give a feel for how powerful it is intended to be. This also lets players kind of show how their character fights (a character with a million skills all tied to the same stat should be pretty obvious).

Inventory
Like Mages, non-mages are capable of carrying around items. While this could, potentially, be crystals it wouldn’t make much sense because they can’t use them. There will be, however, Relics available for use that allow non-mages to spend money to mimic magic-like effects. Gauntlet of Flame, for example, can be charged with magical energy, allowing it to shoot fireballs. The Shield of Reflecting turns aside a spell to keep the user safe. A Power Stone might give the user a temporary boost in strength. Some relics will allow for repeated uses, some will be one-time use, some will need to be charged, and other may only let someone use them once over a fixed period of time (one teleport per-fight, for example).
[Image: Kaden2.jpg]
"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
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Messages In This Thread
Anyria - by Kaden - 11-11-2011, 10:56 AM
Anyria - by Kaden - 11-11-2011, 10:56 AM
Anyria - by Kaden - 11-11-2011, 10:59 AM
Anyria - by Waffuru - 11-17-2011, 12:50 PM
Anyria - by Kaden - 11-17-2011, 07:16 PM
Anyria - by Victoria - 11-17-2011, 08:46 PM
Anyria - by Waffuru - 12-16-2011, 12:11 PM
Anyria - by Kaden - 12-16-2011, 05:18 PM
Anyria - by Waffuru - 01-03-2012, 12:33 PM
Anyria - by Kaden - 01-03-2012, 07:39 PM
Anyria - by Victoria - 01-04-2012, 12:28 AM
Anyria - by Kaden - 01-04-2012, 06:43 AM
Anyria - by Kaden - 01-04-2012, 06:47 AM
Anyria - by Kaden - 01-04-2012, 06:54 AM
Anyria - by Kaden - 01-04-2012, 08:02 AM
Anyria - by Victoria - 01-05-2012, 12:22 AM
Anyria - by Kaden - 01-05-2012, 01:26 AM
Anyria - by Vad - 01-05-2012, 02:37 AM
Anyria - by Kaden - 01-05-2012, 04:35 AM
Anyria - by Vad - 01-05-2012, 06:28 AM
Anyria - by Kaden - 01-05-2012, 10:56 PM
Anyria - by Kaden - 01-05-2012, 11:30 PM
Anyria - by Kaden - 01-06-2012, 12:03 AM
Anyria - by Kaden - 01-06-2012, 07:29 AM
Anyria - by Sigfried Hunin - 01-13-2012, 07:14 PM
Anyria - by Kaden - 01-13-2012, 08:02 PM
Anyria - by Orion - 01-14-2012, 02:22 AM
Anyria - by Kaden - 01-14-2012, 02:40 AM
Anyria - by Sigfried Hunin - 01-14-2012, 04:51 PM
Anyria - by Kaden - 01-14-2012, 08:03 PM
Anyria - by Sigfried Hunin - 01-14-2012, 10:44 PM
Anyria - by Kaden - 01-15-2012, 06:20 AM
Anyria - by Sigfried Hunin - 01-15-2012, 06:59 PM
Anyria - by Kaden - 01-18-2012, 11:56 AM
Anyria - by Sigfried Hunin - 01-21-2012, 05:31 AM
Anyria - by Kaden - 01-21-2012, 08:25 AM
Anyria - by Sigfried Hunin - 01-22-2012, 02:45 AM
Anyria - by Kaden - 01-22-2012, 04:50 AM
Anyria - by Sigfried Hunin - 01-22-2012, 05:01 AM
Anyria - by Waffuru - 02-02-2012, 06:36 PM
Anyria - by Kaden - 02-02-2012, 07:10 PM
Anyria - by Orion - 02-13-2012, 09:23 AM
Anyria - by Kaden - 02-14-2012, 04:31 AM
Anyria - by Sigfried Hunin - 02-14-2012, 12:29 PM

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