01-04-2012, 06:43 AM
Kaden Wrote:Chubbs Anyria RPG
Character Sheet
Name: Bill Yen
Region: Forar
Sex: Male
Slots:
Region: Fire
Wind
Empty
Empty
Magic:
Tek – 0
Song – 4
Ink – 6
Spells:
Tek:
None
Song:
Fireball (2 Fire, 1 Wind)
Ink:
Flamethrower (1 Wind, 1 Fire)
Flame Barrier (1 Wind, 1 Fire)
Eruption (2 Fire)
Gale Step (2 Wind)
Inventory:
Fire Crystal (1)
Earth Crystal (2)
New character sheet. Here are the important changes:
Only Magic-user characters allowed. Non-magic users will be NPC antagonists. If people want to do super-human physical shit, they'll need to make spells for it.
Both "Race" and "Faction" have been replaced with "Region" on the roster. Making people name their race when we've said "you can look like whatever you want" is pointless and I don't want there to be any confusion on the impact of choosing a Region and it's impact on the magical factions (there isn't any). So, really, "Region" just determines what fixed crystal each character starts with.
Instead of percentages, people just put points into their magic stats and everyone starts with 10. As you can see, it is not required for someone to have at least 1 in each. Having 0 just means they can't use spells of that faction. Each point in a stat lowers the cost of buying spells.
Non-character-sheet stuff
Magic distribution and buying spells
Spells will be fixed-cost based on the number of crystals the spell takes. Let's say a given spell costs 10 XP per-crystal used in the spell. In the above character sheet, Bill Yen would have paid 30 XP for Fireball and 20 XP for everything else.
When someone buys a spell, they will have to associate a Faction for it. In Bill's case, all of the spells that cost 20 XP were Ink spells. Since he has 6 points in Ink, the final cost for each spell would be 14 XP. For his "Fireball" spell, he would have paid 26 XP (30 for the per-crystal cost and the a discount of 4 from his Song stat).
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Those are the big changes, I think. Some systematic changes, for sure, but I think they keep things pretty simple and remove the more problematic aspect of CDBZ's very subjective Custom Tech pricing. The only that really needs moderation at this point is the XP gain-per-character. I want to stick to relatively small numbers, so I'm think ~33% the rate of this forum.
Also, the math part of the Spell pricing wouldn't be made public unless a member figured it out and asked point-blank.
Going to start making the "official" posts for the rules and shit. I'll probably be borrowing some of the CDBZ "Rules" posts.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

