01-14-2012, 04:51 PM
Kaden Wrote:I was thinking about Crystals with dual elements or Crystals that counted as more than one of a single element. There could be one of each, but that would allow for a bunch of them for people to fight over.
I don't really want to put too many limitations on what people can do with a given type of magic. The method of casting is primarily flavor and I don't mind that people can do whatever with any of the Factions. Looking at it with a min/max mindset, yeah that means there's no reason to do anything but specialize in one Faction, but that's fine with me. I want to do something that's more story oriented and has a very minimal emphasis on stats and rosters and such.
Thanks for reading through it, though. I always like having more feedback to process.
For sure man, I really like the idea. I was also wondering if it would be possible to do non-elemental based magic, and if so, how would you do that? For example could a person ever create a mind-reading spell? If so, you could give each one of the elements a less LITERAL association like "Water deals in matters of the mind," something kind of like the elemental associations in Western zodiacs, or like the elemental associations with Chakras, where the natures of the element is representative of more complex ideals. Passion being related to fire, for example. You could even make characters mix and match crystals in that way to get more complicated effects.
All in all, I'm just wondering about if/how a character can effects that don't directly relate to throwing said element.
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