Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LoM2 - Dev Journal and Character Abilities
#27
Vad's Death Ray was intended to help figure out who was using Abilities during the Night Phase, but I realized late that it would cause perfect information as to who the mafia themselves were due to using Execute each night. It wouldn't be hard to figure that out, so I made the "only if their votes don't equal zero" rule. This pretty much nerfed his ability further than intended.

Zilean would be able to "lag" an Ability, even causing it to go off after the player had died for whatever reason. This would lead to people posting in chat "Hey, my ability didn't go off last night. It said it was delayed for some reason" and Zilean would know, especially on the following night when that ability resolved.

---

These are very minor, but there was a lot out there. I think I might have played too much on the safe side for abilities but maybe not. There were only ten people in the game so I could only do so much with them. I also intentionally reduced the number of protection roles and kill roles this game.

---

I'm already know of a lot of ways I'm going to change quite a few of those abilities and its very unfortunate that some of them had zero actual effect, but I kind of expect that to be the case due to the nature of other abilities.

I also apologize for Caitlyn's ability. Of everyone's, her's is easily the one I would say is overpowered and absolutely needs changes. I think simply stating that "You can not use this on a player you have previously targeted this game" or similar would be fine.
[Image: Ashe.jpg]
Reply


Messages In This Thread
LoM2 - Dev Journal and Character Abilities - by Ashe - 02-22-2012, 02:11 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)