It's interesting that a lot of the ideas you've come up with independently mirror mine. I actually had the whole time dilation effect from the Dream Verse to be present in the Voidverse. I still think it's better to just use those two as the same - like I said, I wanna consolidate where possible.
Basically, the way I envisioned 'ease of travel' was easiest between the East and West Kingdom and Empire (why'd you tilt it 90 degrees, by the way =P) since there are actually good roads from them to the Nexus, possibly even with trams and stuff taking you to and from the Nexus to those two points. I had simply planned to have other roads going to those 'diagonal' verses, albeit walking roads. There's also some areas of the map I planned to have simply 'voided off', to funnel people into narrower routes.
I do like pretty much all the ideas you've got for sub-areas, though for roleplaying purposes I think they should be areas within the 8 'actual' verses. I don't want the verses to be homogenous as you've probably seen from the stuff I have shown you. Like, I also want the desert verse to have some areas of canyons and rocky bits that are less 'complete wasteland' and more 'wild west'. The ocean verse is probably the most innately diverse since it's separated into islands and you can have tropical zones or even volcanos there (I was probably gonna put one or two since the fire verse is planned to be more of an underground feel, think magma caverns from Metroid or Mario, that way it also contrasts the 'highgrounds' of the ice verse). For the deadlands I want some of it to have that feeling of 'gothic peasantry' where the villages are fairly normal just rightfully superstitious, with the lands that then extend into fully dangerous areas completely taken over by the undead with ruined soil and so on.
I planned to have the 'dangerous' areas inbetween the 'diagonal verses' and the fire/ice verses, the point being that those north/south points are challenges to get to that can't be accessed directly from the nexus. So the 'Dunes of Time' for example could border the firelands, blocking entry.
To add some other challenges to the world, I was also gonna chuck some world bosses in. For example, in the desert I'm totally putting Jhen Mohran as a horrific thing that just eats people when it likes and could only be killed by some dedicated party. The firelands and icelands I want to be treacherous period - particularly the firelands. Kraid FTW.
I don't know why I didn't already think of putting Diablo in this game. This is why I need you Jeff. =P
Basically, the way I envisioned 'ease of travel' was easiest between the East and West Kingdom and Empire (why'd you tilt it 90 degrees, by the way =P) since there are actually good roads from them to the Nexus, possibly even with trams and stuff taking you to and from the Nexus to those two points. I had simply planned to have other roads going to those 'diagonal' verses, albeit walking roads. There's also some areas of the map I planned to have simply 'voided off', to funnel people into narrower routes.
I do like pretty much all the ideas you've got for sub-areas, though for roleplaying purposes I think they should be areas within the 8 'actual' verses. I don't want the verses to be homogenous as you've probably seen from the stuff I have shown you. Like, I also want the desert verse to have some areas of canyons and rocky bits that are less 'complete wasteland' and more 'wild west'. The ocean verse is probably the most innately diverse since it's separated into islands and you can have tropical zones or even volcanos there (I was probably gonna put one or two since the fire verse is planned to be more of an underground feel, think magma caverns from Metroid or Mario, that way it also contrasts the 'highgrounds' of the ice verse). For the deadlands I want some of it to have that feeling of 'gothic peasantry' where the villages are fairly normal just rightfully superstitious, with the lands that then extend into fully dangerous areas completely taken over by the undead with ruined soil and so on.
I planned to have the 'dangerous' areas inbetween the 'diagonal verses' and the fire/ice verses, the point being that those north/south points are challenges to get to that can't be accessed directly from the nexus. So the 'Dunes of Time' for example could border the firelands, blocking entry.
To add some other challenges to the world, I was also gonna chuck some world bosses in. For example, in the desert I'm totally putting Jhen Mohran as a horrific thing that just eats people when it likes and could only be killed by some dedicated party. The firelands and icelands I want to be treacherous period - particularly the firelands. Kraid FTW.
I don't know why I didn't already think of putting Diablo in this game. This is why I need you Jeff. =P
![[Image: superbuuelectricityne4.jpg]](http://img148.imageshack.us/img148/3128/superbuuelectricityne4.jpg)
Bra Wrote:People are dumb, essentially.

