03-18-2012, 05:30 PM
(This post was last modified: 03-18-2012, 05:34 PM by Master Krakish.)
Oh, the map I threw up was mainly so I could put on paper what was in my head. And, for some reason, the larger areas ended up on the diagonals, and since the cardinal points are the main areas and Paint sucks at 45* rotations, I had to tilt it. Lol!
I've got a better feel for what you want now. I could throw up a map that reflects what you just said tomorrow, though I doubt it'll look any better than that. Lol! Those sub-verses, as you might have noticed, reflected a lot on the Verse they were bordering, so moving them is no big deal.
Also, I had an issue trying to think up a good "boss" for the Petrified Forest. I know we're already representing LoTR. I'll need to scope out the internet for a baddie I remember from the Sword of Truth novels.
But, yeah. I get your gradual change thing, though it does make clearly defined Verses a bit difficult. Then again, we want this to be as realistic as possible, so why not? Course, my map-making skills aren't quite up to snuff for that sort of thing. Heh...
No biggy on consolidating. This is your show, broyo. I'm just the feedback guy. I'm just glad my ideas are being used.
I would like a better explanation on the "voided off" areas. Would these be areas that are either treacherous to navigate or have dangerous enemies? As in, to the point where simply going around is an easier plan? Or would they be like magically/technologically warded areas that are impregnable?
Edit: Found him! Uhl Belk
I've got a better feel for what you want now. I could throw up a map that reflects what you just said tomorrow, though I doubt it'll look any better than that. Lol! Those sub-verses, as you might have noticed, reflected a lot on the Verse they were bordering, so moving them is no big deal.
Also, I had an issue trying to think up a good "boss" for the Petrified Forest. I know we're already representing LoTR. I'll need to scope out the internet for a baddie I remember from the Sword of Truth novels.
But, yeah. I get your gradual change thing, though it does make clearly defined Verses a bit difficult. Then again, we want this to be as realistic as possible, so why not? Course, my map-making skills aren't quite up to snuff for that sort of thing. Heh...
No biggy on consolidating. This is your show, broyo. I'm just the feedback guy. I'm just glad my ideas are being used.
I would like a better explanation on the "voided off" areas. Would these be areas that are either treacherous to navigate or have dangerous enemies? As in, to the point where simply going around is an easier plan? Or would they be like magically/technologically warded areas that are impregnable?Edit: Found him! Uhl Belk

