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SO... Team Games...
#5
Easiest way to learn timing is to ask the team's initiator to announce what specifically what he's looking for to initiate in each engagement (while understanding that sometimes an exceptional yet unexpected opportunity might strike, like a Lux cage intended to poke catching somebody out of position).

Does it look like a teamfight is about to break out? Ask what the initiator will use as a trigger and then keep your eye on that initiator (while still doing the poke/defend game).

Having somebody verbally acknowledge what they are looking for in good time to engage helps reinforce what makes a good initiation (aside from just catching somebody from out of position). Things like, "Next time this wave pushes", "next time Taric heals somebody", "as soon as Leona's ult is back up", "next time somebody from their team goes back"
[SIGPIC][/SIGPIC]

If life gives you lemons, hand them to me!
I've got a great recipe for lemon meringue pie.

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Messages In This Thread
SO... Team Games... - by Mal Nova - 05-11-2012, 08:20 PM
SO... Team Games... - by Mal Nova - 05-11-2012, 09:50 PM
SO... Team Games... - by Jonathan Meer - 05-12-2012, 01:13 AM
SO... Team Games... - by Android 17 - 05-12-2012, 02:11 AM
SO... Team Games... - by Jarka - 05-12-2012, 02:47 AM
SO... Team Games... - by Kaden - 05-12-2012, 07:18 PM
SO... Team Games... - by Mal Nova - 05-13-2012, 02:55 PM

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