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Magic: The Gathering - General
#9
Get rid of Vampiric Fury. It's not really a "vamp" deck when you only have 3 vamps.

I actually like the Shades in there with Fling. Makes a decent enough kill condition, given what you're working with. You also have some synergies with sac-ing creatures, so that can give Fling some extra value.

Unhallowed Pact is also a decent one to ditch. You have beefy enough creatures that I can't imagine many scenarios where you'd rather spend an extra card enchanting and then killing one of theirs when just killing it will probably be enough.

EDIT: I'd probably cut a couple mountains in favor of a couple more swamps, too. With the exception of Arsonists, you don't need early red mana, whereas a turn three Nighthawk is a pretty big game.
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Messages In This Thread
Magic: The Gathering - General - by Jonathan Meer - 07-14-2012, 04:21 PM
Magic: The Gathering - General - by Kaden - 07-14-2012, 06:34 PM
Magic: The Gathering - General - by Jonathan Meer - 07-25-2012, 05:21 AM
Magic: The Gathering - General - by Kaden - 07-25-2012, 04:31 PM
Magic: The Gathering - General - by Vad - 07-25-2012, 04:54 PM
Magic: The Gathering - General - by Kaden - 07-26-2012, 03:09 AM
Magic: The Gathering - General - by Jonathan Meer - 07-26-2012, 04:00 PM
Magic: The Gathering - General - by Jonathan Meer - 07-27-2012, 08:23 AM
Magic: The Gathering - General - by Kaden - 07-29-2012, 01:42 AM
Magic: The Gathering - General - by Kaden - 09-02-2012, 04:42 PM

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