09-16-2012, 12:40 PM
Whew, the restart of the Bazaar was chaos but it seems to be quieting down. At first, most Rare cards were being sold at 5 Holy Powders. Now they go for 1 or 2. Here are some ground rules for anybody not yet playing or familiar with the public trade network.
You get 5 "bazaar tickets" per day that are used for both buying and selling. Normal, High Normal, and Rare cards will take 1 ticket; High Rare takes 2; S Rare, SS Rare, and Legend take all 5. An item will be posted at the top of the list once it's put on sale, and gets pushed down as more items enter the market. After 48 hours the sale will be canceled.
Do not use any Holy Powders or Cure Waters. They are the most popular currency. Go ahead and use "personal" versions of those items, but only those versions since you cannot trade them.
Holy Powder is the gold standard. It recovers ATK/DEF power and it's always in demand at the upper levels of the player v player battle arena. Do not sell or buy Normal or High Normal cards that can be farmed from the quest using HP as currency, they aren't worth it. Non-quest HNormal cards can be found and sold for 1HP, like the Dragon. Again, Rare cards are common for 1-2HP (you'll see some priced at 3HP or more, but only new players buy those because 2's are common). High Rares sell at 10-30 or more, depending on the card's utility, evolution and maturity. The S Rare and up market is still chaotic.
Cure Water is the silver standard. It recovers stamina for questing, it's in high demand by anybody still farming the quest. Non-quest Normal and quest-able High Normal cards will sell easy for 1-2 CW, or it's used as a secondary currency along with HP for higher rarity cards. (Rares can get priced at 1HP+1CW, and they tend to sell faster at that price compared to 2HP)
The in-game currency, Rupies, are the bronze standard. You use it for evolutions and enhancements. Few players trade in Rupies because you can farm it from the quest and get it from battling but when they do, it can be absurd amounts like 100's of thousands or millions.
Cards can also be sold in exchange for another card. If you want to directly and easily get a card, put up a card of equal rarity. This is the simplest price point, and you can trade cards you get from booster packs for the stuff you want without spending any HP.
Also, just become knowledgeable abou a card's real value. When a card evolves to its final form it will go up to the next rarity, and Bazaar searches for a certain rarity level will return those cards as well. They can be identified by their special title inside brackets, like [Death Shade] High Ninja. These cards should be cheaper than regular cards of the same rarity, unless it's been matured very carefully. It takes at least four regular cards to make a final form card, and it's common for players to not mature any of the lesser stages which means a final form card being sold in the Bazaar will likely only be able to reach 86% of its max potential.
You get 5 "bazaar tickets" per day that are used for both buying and selling. Normal, High Normal, and Rare cards will take 1 ticket; High Rare takes 2; S Rare, SS Rare, and Legend take all 5. An item will be posted at the top of the list once it's put on sale, and gets pushed down as more items enter the market. After 48 hours the sale will be canceled.
Do not use any Holy Powders or Cure Waters. They are the most popular currency. Go ahead and use "personal" versions of those items, but only those versions since you cannot trade them.
Holy Powder is the gold standard. It recovers ATK/DEF power and it's always in demand at the upper levels of the player v player battle arena. Do not sell or buy Normal or High Normal cards that can be farmed from the quest using HP as currency, they aren't worth it. Non-quest HNormal cards can be found and sold for 1HP, like the Dragon. Again, Rare cards are common for 1-2HP (you'll see some priced at 3HP or more, but only new players buy those because 2's are common). High Rares sell at 10-30 or more, depending on the card's utility, evolution and maturity. The S Rare and up market is still chaotic.
Cure Water is the silver standard. It recovers stamina for questing, it's in high demand by anybody still farming the quest. Non-quest Normal and quest-able High Normal cards will sell easy for 1-2 CW, or it's used as a secondary currency along with HP for higher rarity cards. (Rares can get priced at 1HP+1CW, and they tend to sell faster at that price compared to 2HP)
The in-game currency, Rupies, are the bronze standard. You use it for evolutions and enhancements. Few players trade in Rupies because you can farm it from the quest and get it from battling but when they do, it can be absurd amounts like 100's of thousands or millions.
Cards can also be sold in exchange for another card. If you want to directly and easily get a card, put up a card of equal rarity. This is the simplest price point, and you can trade cards you get from booster packs for the stuff you want without spending any HP.
Also, just become knowledgeable abou a card's real value. When a card evolves to its final form it will go up to the next rarity, and Bazaar searches for a certain rarity level will return those cards as well. They can be identified by their special title inside brackets, like [Death Shade] High Ninja. These cards should be cheaper than regular cards of the same rarity, unless it's been matured very carefully. It takes at least four regular cards to make a final form card, and it's common for players to not mature any of the lesser stages which means a final form card being sold in the Bazaar will likely only be able to reach 86% of its max potential.

