01-30-2013, 06:25 AM
If you're talking stat progression, then our current system rewards things other than fighting and fighting equally. Kaden could literally have his 9000 Combat Ability without ever writing a fight, if he chose to do so (that'd be weird, a right? a guy who's never fought having a COMBAT ability of 9000). The problem is that it's incredibly hard to write extensively about things that aren't related to conflict. Obviously you need some conflict in a storyline, and it's difficult to think of anything worth writing that doesn't culminate in combat as conflict. Especially considering that the success of this site is tied to group storylines. How hard would it be to get ten or fifteen people together to write stories that completely exclude fighting? I mean, our most popular sagas over the last ten years have been versions of Dante's Abyss - a storyline where you literally do nothing except fight.
I agree though, fighting can get boring if you don't combine it with other things. For instance, the main reason that I wrote as well as I did in DA09 was that every fight was fused with this emotional and spiritual struggle that my character was going through, and that was more compelling than the mechanical, physical movements.
I guess I wouldn't say that fighting is the sole focus of Chubbs anymore. I think that most of us want something more gratifying and compelling than entire posts that consist of nothing more than fight-writing, and by that i mean repeatedly writing solely about physical movements and conflict. You can see this in practically every post that you read now-a-days. The fight scenes incorporate more dialogue, more relationship intrigue, more emotional struggle, etc.
This is becoming a rambling mess, so I'll conclude in saying that, yes, writing strict fight scenes is immensely boring, but we all have the ability to combine that with other story elements, emotions, relationships, and various types of drama in the course of a story arc to make everything more interesting. I guess the problem is building those relationships and emotional struggles that make storylines really worthwhile is difficult and requires a lot of collaboration.
I agree though, fighting can get boring if you don't combine it with other things. For instance, the main reason that I wrote as well as I did in DA09 was that every fight was fused with this emotional and spiritual struggle that my character was going through, and that was more compelling than the mechanical, physical movements.
I guess I wouldn't say that fighting is the sole focus of Chubbs anymore. I think that most of us want something more gratifying and compelling than entire posts that consist of nothing more than fight-writing, and by that i mean repeatedly writing solely about physical movements and conflict. You can see this in practically every post that you read now-a-days. The fight scenes incorporate more dialogue, more relationship intrigue, more emotional struggle, etc.
This is becoming a rambling mess, so I'll conclude in saying that, yes, writing strict fight scenes is immensely boring, but we all have the ability to combine that with other story elements, emotions, relationships, and various types of drama in the course of a story arc to make everything more interesting. I guess the problem is building those relationships and emotional struggles that make storylines really worthwhile is difficult and requires a lot of collaboration.
![[Image: alext.jpg]](http://img.photobucket.com/albums/v234/waffuru/alext.jpg)

