01-30-2013, 06:38 AM
It's difficult to think of anything to do except fight because the set of actions available to our characters in this game are all combat-based. The Abilities, the Techniques, the Custom Moves, each of the Stats: all of these things describe the way our characters participate in the world, and it's alllllllll fighting.
The fundamental structure of Chubbs is competitive. That kicked total ass, and I loved that for years. But now, I really couldn't be less interested. I want a non-competitive roleplay--one where I'm not writing for quantifiable rewards, or to improve the superiority of my character over other characters.
Which is not to say a world without conflict. Give us conflict. But the game mechanics should not bake it in as _the_ mechanism by which characters interact.
It's one of the main reasons I'm annoyed with Far Cry 3: it's a world that promises something more than strict violence, but as it turns out, the only mechanism by which I can interact with the world (shooting guns, skinning animals) is violence, and so my character is violent.
The fundamental structure of Chubbs is competitive. That kicked total ass, and I loved that for years. But now, I really couldn't be less interested. I want a non-competitive roleplay--one where I'm not writing for quantifiable rewards, or to improve the superiority of my character over other characters.
Which is not to say a world without conflict. Give us conflict. But the game mechanics should not bake it in as _the_ mechanism by which characters interact.
It's one of the main reasons I'm annoyed with Far Cry 3: it's a world that promises something more than strict violence, but as it turns out, the only mechanism by which I can interact with the world (shooting guns, skinning animals) is violence, and so my character is violent.
![[Image: av50fd.png]](http://i55.tinypic.com/av50fd.png)
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...

