01-31-2013, 12:00 AM
Flexibility is what's most important. Whether it's high fantasy or sci-fi or anything in between, the world should be created such that a writer can go from their character running errands to saving a city without breaking flow.
One of my favorite plot/ex machina devices in games is when the developers create a parallel world where all of the action takes place. You see this in basically everything the Persona team makes. It was used to incredible artistic effect in DmC and, in general, allows to for creative opportunities for dramatic juxtaposition while also giving writers an easy way to do something like blow up a building. Hell, that's even the entire basis for the combat in LoL.
If I could wave my magic wand and change something about Chubbs' setting, it would be the scope. We made/left the universe too big. Part of that is a result of being tied in to DBZ, but I think there would have been a lot to gain from keeping the worlds limited to Earth exclusively. Again, since it's DBZ, that wouldn't have gone over well (wtf im a saiya-jin i want to go to vegeta! omg) but I think it would have benefited the overall health of the game.
If you're going to let characters have abilities/powers/whatever, they should be done in a way that not only lets the character feel unique, but also gives a sense of how that character fits in with the world around them. I actually really liked that about Anyria, because I thought I did a pretty job of keeping that in mind while creating the setting. That may not strictly be a "setting" thing, but it definitely impacts the atmosphere of the game as a whole.
One of my favorite plot/ex machina devices in games is when the developers create a parallel world where all of the action takes place. You see this in basically everything the Persona team makes. It was used to incredible artistic effect in DmC and, in general, allows to for creative opportunities for dramatic juxtaposition while also giving writers an easy way to do something like blow up a building. Hell, that's even the entire basis for the combat in LoL.
If I could wave my magic wand and change something about Chubbs' setting, it would be the scope. We made/left the universe too big. Part of that is a result of being tied in to DBZ, but I think there would have been a lot to gain from keeping the worlds limited to Earth exclusively. Again, since it's DBZ, that wouldn't have gone over well (wtf im a saiya-jin i want to go to vegeta! omg) but I think it would have benefited the overall health of the game.
If you're going to let characters have abilities/powers/whatever, they should be done in a way that not only lets the character feel unique, but also gives a sense of how that character fits in with the world around them. I actually really liked that about Anyria, because I thought I did a pretty job of keeping that in mind while creating the setting. That may not strictly be a "setting" thing, but it definitely impacts the atmosphere of the game as a whole.
![[Image: Kaden2.jpg]](http://img.photobucket.com/albums/v403/Nezumi16/Sigs/Kaden2.jpg)
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

