03-08-2013, 07:09 PM
(This post was last modified: 03-08-2013, 07:13 PM by Jonathan Meer.)
Because programming is, by far, the most significant part of game development, and it frustrates me to see grassroots teams consisting of 10/15 buddy-buddy folks of which only 1 or 2 know how to program. The division of labor is going to get really uneven really quick.
In those classic deathmarch stories, who is it putting in 80 hour weeks with no overpay? QA (because QA is fucking awful and soul-draining) and programmers. Not artists, not writers, not 'world-builders'.
In those classic deathmarch stories, who is it putting in 80 hour weeks with no overpay? QA (because QA is fucking awful and soul-draining) and programmers. Not artists, not writers, not 'world-builders'.
![[Image: av50fd.png]](http://i55.tinypic.com/av50fd.png)
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...

