I don't really see the similarity between a clearly overpowered move like Liquefy and a system which lets you effect the world to some degree. Godmoding wouldn't be a problem in this system any more than the rest of the RPG, unless you just let people get away with it which as far as I'm aware Chubbs has never done.
I'm not saying that conquering planets should be easy. But a well-organised group with powerful members should have a real chance, if nobody comes to defend. If the planets don't need defending because their guardians are all ridiculously powerful, then in one way the good guys are like, what's the point of our characters? And if there's no actual benefit to being evil, then nobody's going to bother risking themselves to start a conflict.
I'm not saying that anyone should be able to blow up a planet and change the history of the RPG without any effort. That's one end of the scale. The other is a completely static world that we can't affect in any way. What I'm looking for is a happy medium.
The only problem I see is conflicts being unbalanced between good and evil, or certain massive groups just dominating others. Over on AD I made the PvP mechanics so that the bigger your group, the less the individual reward (a problem I see with the current dragonballs: the wish rewards are just +30 or whatever stats to all members of the alliance, so there's absolutely no disadvantage in just 'zerging' with a massive alliance - doing this actually increases the reward for every extra person you have).
You can opt to do something like that, or you can just rely on people sticking with their IC allegiance. I'd be willing to help out with the actual concrete rules, I just figured this was more brainstorming and staff themselves would want to work out the specifics.
For the dragonballs, this is how I envision it:
Earth Dragonballs: 1 wish
Namek (or Namek/Vegeta?) Dragonballs: 2 wishes
'Space' Dragonballs (spread throughout all other planets): 3 wishes
Earth is, after all, the most popular starting area. And this also gives more reason to visit planets other than Earth as you get stronger (most people tend to stay on Earth because, well, that's where everyone else is).
Defining exactly what it is that a single wish can do will be important if you use this.
I completely forgot about the dragonball 'benefits' like fusion and power-up but if I were you I'd move them to a different set of items, which are still unique and can be fought over (thus giving more incentive for competition), mainly so the dragonballs don't get 'hoarded' and never used (to illustrate my point, in the 3 years I've been a member at Chubbs, the dragonballs have been used exactly once).
I'm not saying that conquering planets should be easy. But a well-organised group with powerful members should have a real chance, if nobody comes to defend. If the planets don't need defending because their guardians are all ridiculously powerful, then in one way the good guys are like, what's the point of our characters? And if there's no actual benefit to being evil, then nobody's going to bother risking themselves to start a conflict.
I'm not saying that anyone should be able to blow up a planet and change the history of the RPG without any effort. That's one end of the scale. The other is a completely static world that we can't affect in any way. What I'm looking for is a happy medium.
The only problem I see is conflicts being unbalanced between good and evil, or certain massive groups just dominating others. Over on AD I made the PvP mechanics so that the bigger your group, the less the individual reward (a problem I see with the current dragonballs: the wish rewards are just +30 or whatever stats to all members of the alliance, so there's absolutely no disadvantage in just 'zerging' with a massive alliance - doing this actually increases the reward for every extra person you have).
You can opt to do something like that, or you can just rely on people sticking with their IC allegiance. I'd be willing to help out with the actual concrete rules, I just figured this was more brainstorming and staff themselves would want to work out the specifics.
For the dragonballs, this is how I envision it:
Earth Dragonballs: 1 wish
Namek (or Namek/Vegeta?) Dragonballs: 2 wishes
'Space' Dragonballs (spread throughout all other planets): 3 wishes
Earth is, after all, the most popular starting area. And this also gives more reason to visit planets other than Earth as you get stronger (most people tend to stay on Earth because, well, that's where everyone else is).
Defining exactly what it is that a single wish can do will be important if you use this.
I completely forgot about the dragonball 'benefits' like fusion and power-up but if I were you I'd move them to a different set of items, which are still unique and can be fought over (thus giving more incentive for competition), mainly so the dragonballs don't get 'hoarded' and never used (to illustrate my point, in the 3 years I've been a member at Chubbs, the dragonballs have been used exactly once).
![[Image: superbuuelectricityne4.jpg]](http://img148.imageshack.us/img148/3128/superbuuelectricityne4.jpg)
Bra Wrote:People are dumb, essentially.

