01-29-2005, 06:32 PM
Got it. Spell-checked and grammar checked. Just finish the disadvantages of namekian fusion and you're good to go. Revised edition:
Fusion Rules
These are the rules, advantages & disadvantages of Fusion. It will give explanations on the different types of it, & the bonuses given by them.
Fusion Dance
This is the fusion dance. We all know of it due to the characters Gogeta & Gotenks. By performing a set movement, or dance, the two fusioners can merge in to a warrior of great power. Originally, this was restricted due to race, sex, height etc. But this is now allowed to be used though out the all race's, gender's & those of differing visual standards (height, weight etc).
Rules for this method of fusion are:
- Both participants must know Fusion Dance tech.
The advantage's to this fusion method are:
- Both user's can post for the combined person.
- The combined warrior gains a power boost of the fusing warriors' base power, combined & multiplied by 4.
- Techniques. These are combined. The fused warrior has access to both of the fused warrior's attacks. These attacks can also be substituted(sp?) for combined attacks. (e.g. the Final Kamehameha, Big Bang Kamehameha). And techs such as IT (Instant Translocation), & Ki Sense are also carried over.
- Transformations: Despite the race difference, the fused warrior can still transform. If the warrior, as example, is a Namekian & Saiya-jin, he can access a power up equivalent(sp?) that both warrior's have. Meaning if the Saiya-jin Can access SSJ, & the Namekian can access UNS. Then only SSJ & SNS can be preformed. But the second tier power up can't be reached.
Disadvantages of this method are:
- Only lasts for 2 IC post's each.
- Cannot be preformed more then once in an OOC Week, or longer depending on the fusion length.
- The dominant conscious(sp?) goes first.
In the chance that the fusion is done incorrectly, which will be decided by staff. The method for going about this is by posting on the Q/S/U Board & asking the staff. The method done for this will be decided randomly. Weather by flipping a coin, rolling a dice, etc etc. But the chances of failing are slim; so don't let that stop you!
The following will happen in an unsuccessful fusion:
- Fuse in to a Fat form. This will result in the power's only be adding together, & no transformation's.
- Fuse in to an Old form. This result's in a drastic drop in power. It is the dominant's power & halved!
Potarra Fusion
NOTE: This fusion is a lot harder to do, so be warned.
This fusion is the one a lot of people know more commonly. An example of this Fusion is Vegetto. This is a lot more scarcely(sp?) used then the Dance version of fusion. And I mean this! In the history of Chubbs, only two people have ever used these Earings!! That person is the one & only, Reijin. At the time of fusion how ever, he was once Mirai Trunks, & fused with Chibi Trunks.
Rules:
- At least one participant must have a set of Portarra Earings.
- Failing above rule, both participants need at least one earring.
Advantages:
- As with the Dance, the warrior gain's all the abilities of both warrior's.
- Powerlevel is base of both warriors combined, & multiplied by 10.
- Transformation's still suffer.
- If combined race, dominant personality will determine method of advancing in power-ups.
Disadvantage:
- The combined warrior's will not split.
- The new warrior is treated as a full PC(Playable Character)
- This new warrior is use able by either of the two participants at the cost of their own character. (This is best used if an older member wishes to leave & such)
Now for the final fusion..
Namekian Fusion
Now although this is even less used then Portarra, it is still a fusion.
Rules:
- Both must be of Namekian race.
Advantage:
- The combined warrior is treated like a Portarra warrior. Becoming whole & the dominant persona owning the combined character.
- Power boost is both warriors' base PL combined & doubled.
- If one warrior has UNS & the other doesn?t, the choice is determined by the dominant fusion. Meaning if a warrior with out UNS fuses with some one with it, they will not gain the boost or have access to it. Thou they know of it.
- Both abilities can be used.
- Can divide again! That's right. This form of fusion allows the warrior's to split once again. This is ideal if a player wishes to step down for a while, & both players agree that once the other has returned they can have their character back. If this is neglected, then staff will be forced to take action.
Disadvantage:
TBS
Fusion Rules
These are the rules, advantages & disadvantages of Fusion. It will give explanations on the different types of it, & the bonuses given by them.
Fusion Dance
This is the fusion dance. We all know of it due to the characters Gogeta & Gotenks. By performing a set movement, or dance, the two fusioners can merge in to a warrior of great power. Originally, this was restricted due to race, sex, height etc. But this is now allowed to be used though out the all race's, gender's & those of differing visual standards (height, weight etc).
Rules for this method of fusion are:
- Both participants must know Fusion Dance tech.
The advantage's to this fusion method are:
- Both user's can post for the combined person.
- The combined warrior gains a power boost of the fusing warriors' base power, combined & multiplied by 4.
- Techniques. These are combined. The fused warrior has access to both of the fused warrior's attacks. These attacks can also be substituted(sp?) for combined attacks. (e.g. the Final Kamehameha, Big Bang Kamehameha). And techs such as IT (Instant Translocation), & Ki Sense are also carried over.
- Transformations: Despite the race difference, the fused warrior can still transform. If the warrior, as example, is a Namekian & Saiya-jin, he can access a power up equivalent(sp?) that both warrior's have. Meaning if the Saiya-jin Can access SSJ, & the Namekian can access UNS. Then only SSJ & SNS can be preformed. But the second tier power up can't be reached.
Disadvantages of this method are:
- Only lasts for 2 IC post's each.
- Cannot be preformed more then once in an OOC Week, or longer depending on the fusion length.
- The dominant conscious(sp?) goes first.
In the chance that the fusion is done incorrectly, which will be decided by staff. The method for going about this is by posting on the Q/S/U Board & asking the staff. The method done for this will be decided randomly. Weather by flipping a coin, rolling a dice, etc etc. But the chances of failing are slim; so don't let that stop you!
The following will happen in an unsuccessful fusion:
- Fuse in to a Fat form. This will result in the power's only be adding together, & no transformation's.
- Fuse in to an Old form. This result's in a drastic drop in power. It is the dominant's power & halved!
Potarra Fusion
NOTE: This fusion is a lot harder to do, so be warned.
This fusion is the one a lot of people know more commonly. An example of this Fusion is Vegetto. This is a lot more scarcely(sp?) used then the Dance version of fusion. And I mean this! In the history of Chubbs, only two people have ever used these Earings!! That person is the one & only, Reijin. At the time of fusion how ever, he was once Mirai Trunks, & fused with Chibi Trunks.
Rules:
- At least one participant must have a set of Portarra Earings.
- Failing above rule, both participants need at least one earring.
Advantages:
- As with the Dance, the warrior gain's all the abilities of both warrior's.
- Powerlevel is base of both warriors combined, & multiplied by 10.
- Transformation's still suffer.
- If combined race, dominant personality will determine method of advancing in power-ups.
Disadvantage:
- The combined warrior's will not split.
- The new warrior is treated as a full PC(Playable Character)
- This new warrior is use able by either of the two participants at the cost of their own character. (This is best used if an older member wishes to leave & such)
Now for the final fusion..
Namekian Fusion
Now although this is even less used then Portarra, it is still a fusion.
Rules:
- Both must be of Namekian race.
Advantage:
- The combined warrior is treated like a Portarra warrior. Becoming whole & the dominant persona owning the combined character.
- Power boost is both warriors' base PL combined & doubled.
- If one warrior has UNS & the other doesn?t, the choice is determined by the dominant fusion. Meaning if a warrior with out UNS fuses with some one with it, they will not gain the boost or have access to it. Thou they know of it.
- Both abilities can be used.
- Can divide again! That's right. This form of fusion allows the warrior's to split once again. This is ideal if a player wishes to step down for a while, & both players agree that once the other has returned they can have their character back. If this is neglected, then staff will be forced to take action.
Disadvantage:
TBS

