Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Thread - Task Two
#10
Ability Techniques

Magical Harness- The ability for the Paladins, Iron Dragon, and Iron Mage races to control magic in a superb manner. This is the mastering of the art of Magic Wielding. All spells and the like will increase in power and all aspects of the spell. To obtain this ability you must train under a Sorcerer, (Staff determines how long based on RPing) one mastering in the area of magic you are interested in. Sorcerer's can be found in a few major NEUTRAL cities. Minimum of 1 million life force, and a Determination of 250.

Elemental Weaponry- This ability allows Technomancers to level the playing field of battle with the Magical races. The Technomancers, though not prone to fighting, are very knowledgable of the sciences. Their knowledge allows them to prepare for battle, in case it ever comes knocking. This technique allows a master of science to combine a earth element into a weapon he has already obtained. IE- A TechnoMancer Science Master can combine his sword with fire, if fire is obtainable and nearby, to create a Fire Sword. This is temporary and it's length depends on user's experience. To obtain this you must study (Staff determines how long based on RPing) with a reknowned Earth Science professor in a major GOOD city. You must have 1 million life force, and a intelligence of 250.

Hero's Beckoning- After becoming "one with Nature" A human is allowed to beckon forth a natural animal to aid it in times of need. This animal may not be any genetically spliced, or technologically created animal. This ability creates a two on one, to level battle fields against Magic wielders and Science buffs. To obtain this, you must study under a Guru deep in one of the Ancient woods. (Staff determines how long based on Rping) You must have 1 million life force and 250 luck.

Healing- This is the ability to heal any ally. The effect of the healing depends on how much time you have spent training it and how much experience you have with it. This is a extremely rare technique and is only given out on special circumstances.

Sixth Sense- The ability to foretell an attack, read people's minds, and communicate with other people with this ability. To obtain it you must spend two out of charachter weeks at a science center in one of the major cities, letting the extremely advanced technology have an impact on you and letting one of it's benefits seep into your mind.

Life Force Boost Techniques
To Gain all Powerups your Base Life force must be at 1.25 Million and all mentals at 275.

Advanced Being- This powerup is for the Technomancers. Their ability to boost their potential through science led them to figuring out how to boost their life force. When performing this their bodies are completely covered with a special metal combined with energy. This futuristic material boosts all fighting stats. All physical stats X20 + Super Defense.

Divine Touch- This technique for the paladins is an act of god reaching their mortal bodies. Once the word of god creeps into their minds, their eyes turn into burning white balls and their body is surrounded with a signature white bonfire. All physical Stats X20 + Super Speed.

Imperial Dragon- This technique is the booster for the Iron Dragons. After mastering this technique, some say their power comes from the Master Dragon himself. Lending the warrior it's power to continue the Dragon's wish of Imperialism. All physical Stats X20 + Super Attack.

Birth Right- This the the human's belief that the planet is their's alone to rule since they where the first on the planet. It is their birth right to rule the planet. This power up creates an astounding determination. The Human can literally take beating after beating and keep getting up, which can backfire, since they don't know when to give up. All physcial Stats X20 + Super Determination.

Seclusion- Held inside, an extra well of Life Force builds inside the Iron Mage. Upon releasing it after mastering the technique, this creature becomes an absolute genius. It can predict attacks and use tactics to win battles. All physical stats X20 + Super Intelligence.

*"Super" Stats is just an extra boost towards the stat mentioned, extra to the boost already given. Usually an extra X5.
[Image: Minoshiav2.png]

The Prince of Darkness
Reply


Messages In This Thread
New Thread - Task Two - by Bra - 02-02-2005, 07:07 PM
New Thread - Task Two - by Metal Koola - 02-02-2005, 08:53 PM
New Thread - Task Two - by Bra - 02-02-2005, 11:38 PM
New Thread - Task Two - by Bra - 02-02-2005, 11:48 PM
New Thread - Task Two - by Bra - 02-03-2005, 12:04 AM
New Thread - Task Two - by Metal Koola - 02-03-2005, 01:27 AM
New Thread - Task Two - by Minoshia - 02-03-2005, 02:28 AM
New Thread - Task Two - by Minoshia - 02-03-2005, 02:29 AM
New Thread - Task Two - by Bra - 02-03-2005, 03:04 AM
New Thread - Task Two - by Metal Koola - 02-03-2005, 05:28 PM
New Thread - Task Two - by Bra - 02-03-2005, 07:16 PM
New Thread - Task Two - by Metal Koola - 02-03-2005, 07:23 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)