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Pre-Liminary Round 2: HF17's Group - Team Megaman
#13
(Progress Post, not completed)

Planet Name: Fearis (Fee-are-is)

Description: Also known as planet 2M-1, for the binary star system it sits within. This planet is dry, and mostly barren, and little life beyond a few bacteria can be found on its surface. However, beneath the surface, a race of Fearians exists, and have built an underground citadel. The Fearians are typically peaceful, but their mental powers are not to be underestimated.

Unabridged Description: Planet Fearis sits between two binary stars, which are in a geocentric orbit around Fearis. One star is a blue star, class M, and the other is a red star, also class M. Due to their differing temperatures (blue being the hottest, red being the coldest), and the fact that there are two stars circling Fearis, there is never nighttime here. Instead, there is simply what is referred to as "the hot time" and "the cold time." It is unwise to be upon the surface of Fearis during the zenith of either time, as the temperatures on the planet will rapidly fluctuate to dangerous levels. Sanctuary can be found underground, where a blind race of creatures known as Fearians make their home. Their citadel beneath the surface is lit in a few major areas, for the convenience of interstellar travellers who have docked here, where there are a few shops that sell items unique to Fearis, as well as a few eating establishments, and the main spaceport. However, the rest of their citadel is without any form of light, as the Fearians have no need for it. The two binary stars rotating around Fearis generate several forms of erratic radiation, which seems to result in one's mind to grow in power, due to the radioactive waves altering the electrical impulses one's mind sends out to more distinct levels. The Fearians have developed a form of "mind sight" from this, allowing them to "see" the world around them through their minds. It has also caused their mind to gain wordly powers, such as telekinesis, telepathy, mind control, and in some rare cases, the ability to manipulate the space-time continuum. While the Fearians are not particularly powerful in strengh, their mental powers will cause any outsider to think twice about attacking them. No one is allowed onto the surface of Fearis under normal circumstances, as the climate and atmospheric conditions would prove deadly to most. However, there have been reports that there may be a few caves that offer a safe haven on the surface, which are rumoured to be the homes of space convicts in hiding.

Fearian Description: The Fearians are a small, bluish bug-like race, with very large, round ears, two slits for nostrils, a mouth, but no eyes, a trait which is the result of evolution and mutation over time. Their strength is similar to that of a regular human, however their mental abilities make them rank up among the powers of even the Namekian race. They are naturally peaceful, and often kind, but won't stand to be pushed around by outsiders. Most possess the abilities of Telepathy, Telekinesis, and their elite warriors possess Mind Control abilities. The ruling king Fearian is supposedly able to warp space-time itself with his mind as well.

Quests:

Stolen Scepter:
The King of Fearis's scepter of power has been stolen! The thief was last reported running into one of the unlit western areas of the Fearis Citadel. The Fearis guards are searching for the miscreant, but of course you know that they can't find the thief without your help. Track down the thief, capture him, and return the scepter.
Classification: Easy
Rewards: 5 TP and 500 Zeni

Blue Phase:
The blue binary star that rotates around Fearis is beginning to spiral slowly out of its careful orbit, and is drawing closer to Fearis. The Fearians have several gravity generators on the barren surface of Fearis, which you need to go to and recalibrate to balance out the change in blue star's orbit. However, earlier today, a space frigate landed in a restricted area on the surface of Fearis. Reports indicate that it contained several powerful space mutants wearing bio suits, and that they have stolen one of the gravitational generators. You must recalibrate the other two generators, and then recover the last generator as quickly as possible.
Classification: Moderately Hard
Rewards: 15 TP and 1250 Zeni
[Image: Ruhiel.png]
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Pre-Liminary Round 2: HF17's Group - Team Megaman - by Ruhiel - 07-09-2006, 03:20 AM

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