07-09-2006, 10:26 PM
(still progress post, will put everything together and try to make it look shiny)
Techniques:
Telekinesis: The ability to move matter in the physical realm by utilizing one's mind, through creating a "link" between the matter and the user's mind. It is a very difficult technique to master, and even after mastery, is dependant upon the mental prowess of the user to define its power.
Telekinesis can be learned on planet Fearis, but it will be extremely difficult to do so. The Fearians have gained this power over eons of evolution, one cannot expect to master it without an immense amount of work. Just because you are on Fearis and are roleplaying does not in any way guarantee that you will attain the technique. Regardless, one of the Fearian sensei's, Garou, may be willing to attempt to teach you the secrets of Telekinesis, however, you'll have to find him, and prove your worth to him first.
Time Manipulation: An extremely rare and immensely powerful technique, Time Manipulation does exactly what you would think it does: allows the user to manipulate the flow of time around themselves. The Fearian King, Shaotou, is the only known Fearian capable of this god-like ability, and do not even think that the King of Fearis would attempt to teach you the secrets of manipulating time. This ability must be self-developed, however the parameters necessary to attain this power are unknown, if even seemingly feasible. However, if one does manage to gain the power of Time Manipulation, their power over it will vary based on their mental powers.
-Level 1: The initial level of Time Manipulation. The user can only slow time for a temporary amount of time around themselves, usually to a time ratio of about 1:3, where the user sees something that occurs in one second in real time, takes three seconds to occur while the user is manipulating the flow of time around themselves.
Requirements: Sum of Mental Stats must be 800 or higher
-Level 2: The secondary tier of Time Manipulation. At this phase, the user can further slow time down around themselves, as well as speed up the flow of time, if they so desire. The effects of the time decceleration or acceleration will be more powerful, now at a ratio of 1:7.
Requirements: Sum of Mental Stats must be 1000 or higher
-Level 3: The final tier of Time Manipulation. At this stage, the user's power become's near god-like. They can completely freeze the flow of time, allowing them to move about freely while time is stopped. The effects are still temporary, but the ability to move about freely while everything else is frozen in time makes such a fact near-negligible.
Requirements: Sum of Mental Stats must be 1200 or higher
Mind Control: Very similar to the Possession technique learned in Hell. However, instead of forcing one's spirit into another's body and overpowering them for control, this technique is less dark and more subtle. By making a telepathic connection with the mind of another, the user can use their mental powers to manipulate another mind to create simple "suggestions" for them to follow. It is more easily resisted than Possession, and extreme commands may be refused, however, it will still cause the victim to have to struggle to not give into the mental prodding. Can be attained on Planet Fearis. In order for one to control the mind of another, the sum of the user's mental stats must exceed the sum of the target's mental stats.
Requirements: Sum of Mental Stats must be 800 or higher, Telepathy.
Techniques:
Telekinesis: The ability to move matter in the physical realm by utilizing one's mind, through creating a "link" between the matter and the user's mind. It is a very difficult technique to master, and even after mastery, is dependant upon the mental prowess of the user to define its power.
Telekinesis can be learned on planet Fearis, but it will be extremely difficult to do so. The Fearians have gained this power over eons of evolution, one cannot expect to master it without an immense amount of work. Just because you are on Fearis and are roleplaying does not in any way guarantee that you will attain the technique. Regardless, one of the Fearian sensei's, Garou, may be willing to attempt to teach you the secrets of Telekinesis, however, you'll have to find him, and prove your worth to him first.
Time Manipulation: An extremely rare and immensely powerful technique, Time Manipulation does exactly what you would think it does: allows the user to manipulate the flow of time around themselves. The Fearian King, Shaotou, is the only known Fearian capable of this god-like ability, and do not even think that the King of Fearis would attempt to teach you the secrets of manipulating time. This ability must be self-developed, however the parameters necessary to attain this power are unknown, if even seemingly feasible. However, if one does manage to gain the power of Time Manipulation, their power over it will vary based on their mental powers.
-Level 1: The initial level of Time Manipulation. The user can only slow time for a temporary amount of time around themselves, usually to a time ratio of about 1:3, where the user sees something that occurs in one second in real time, takes three seconds to occur while the user is manipulating the flow of time around themselves.
Requirements: Sum of Mental Stats must be 800 or higher
-Level 2: The secondary tier of Time Manipulation. At this phase, the user can further slow time down around themselves, as well as speed up the flow of time, if they so desire. The effects of the time decceleration or acceleration will be more powerful, now at a ratio of 1:7.
Requirements: Sum of Mental Stats must be 1000 or higher
-Level 3: The final tier of Time Manipulation. At this stage, the user's power become's near god-like. They can completely freeze the flow of time, allowing them to move about freely while time is stopped. The effects are still temporary, but the ability to move about freely while everything else is frozen in time makes such a fact near-negligible.
Requirements: Sum of Mental Stats must be 1200 or higher
Mind Control: Very similar to the Possession technique learned in Hell. However, instead of forcing one's spirit into another's body and overpowering them for control, this technique is less dark and more subtle. By making a telepathic connection with the mind of another, the user can use their mental powers to manipulate another mind to create simple "suggestions" for them to follow. It is more easily resisted than Possession, and extreme commands may be refused, however, it will still cause the victim to have to struggle to not give into the mental prodding. Can be attained on Planet Fearis. In order for one to control the mind of another, the sum of the user's mental stats must exceed the sum of the target's mental stats.
Requirements: Sum of Mental Stats must be 800 or higher, Telepathy.

