07-26-2006, 11:07 PM
Quote:Originally posted by Super Buu
The tasks should be engaging and allow room for expansion by the participants. If we set out a word count limit, for example, that?s all anyone is going to do.
More or less that is probably a general requirement that will be set, those word count limits are designed for an approximation of what should be done. We're going to be hard asses about this considering this is for a staff position no matter how engaging the topic be or not.
Quote:Originally posted by Super Buu
We also need to decide how we?re going to eliminate people. This, again, should try to be as non-biased as possible.
Quality > Quantity
Clearly there isn't too much of a biased remark opposing the two options given. It would be easier having one person remove the contestants names from their work and judge it as such, that way they receive just as much tasteful criticism as the next.
Quote:Originally posted by Murasaki
Create a saga with a specific theme: Apprentice had Wizard of Oz, we could do something else, or just a saga.
Rules page: ...blah blah blah, it has become outdated and needs revisions, you make the revisions.
Shop page: Create some new items for the RPG, A few for each planet.
The only thing I truly hate about that is the wide variety of what would be submitted. You can very well say one entry to have a good plot line but patheticly written while vice versa.
My opinions would be more along personal boundaries, relating more to spur-of-the-moment decisions that would require a certain finesse often observed from a moderator/SM/Admin/etc. in that position.
Reason why is that not everyone has the capability to generate ideas for items and yet may contain another very useful skill that could be a good addition.
Simply my opinions, feel free to chop up anything anyone posts and respond specifically to that.

