08-03-2006, 07:44 PM
Gah, fell asleep last night. >.>
Anyway, starting with Murasaki's task, I was thinking of keeping the minimum of items created for the shop but then decided against. It would act like the minimum word count in a write-up, meaning that they would more often then not bullshit the majority or even draw from some other source without putting any real pride in their work. I'm bringing this up as a debatable cause for the group to discuss considering what may or may not be seen as a challenge by others.
The planet information I think we should want to keep though as it provides a nice wide variation for acceptability given the different outcomes that it could have with what contestants come up with.
The warning system creation is straight forward with what it demands making it almost an obvious choice to keep, there isn't much to be said nor changed about it. Right on the money, SB.
Violet's ideas are also a beautiful thing, it would give more of an Rpg feel to have each quest vital to the completion of the last. Could base this on individual planets or somehow have the two planets connect with each other through the quests being done. The second task though seems to be difficult to judge from... many people have different thoughts about what a moderator's different jobs should be making it a bit harder to decide on this. I think this to be just a way for reviewing staff to glimpse at what would be offered by a contestant, not necessarily basing any decision other then personal feeling of the person upon.
The closing third task is the last piece of substantial information needed as everyone loves a good saga. Again, that idea was precisely what should be needed for a good decision between who and whom not to choose.
Anyone else's input?
Anyway, starting with Murasaki's task, I was thinking of keeping the minimum of items created for the shop but then decided against. It would act like the minimum word count in a write-up, meaning that they would more often then not bullshit the majority or even draw from some other source without putting any real pride in their work. I'm bringing this up as a debatable cause for the group to discuss considering what may or may not be seen as a challenge by others.
The planet information I think we should want to keep though as it provides a nice wide variation for acceptability given the different outcomes that it could have with what contestants come up with.
The warning system creation is straight forward with what it demands making it almost an obvious choice to keep, there isn't much to be said nor changed about it. Right on the money, SB.
Violet's ideas are also a beautiful thing, it would give more of an Rpg feel to have each quest vital to the completion of the last. Could base this on individual planets or somehow have the two planets connect with each other through the quests being done. The second task though seems to be difficult to judge from... many people have different thoughts about what a moderator's different jobs should be making it a bit harder to decide on this. I think this to be just a way for reviewing staff to glimpse at what would be offered by a contestant, not necessarily basing any decision other then personal feeling of the person upon.
The closing third task is the last piece of substantial information needed as everyone loves a good saga. Again, that idea was precisely what should be needed for a good decision between who and whom not to choose.
Anyone else's input?

