08-05-2006, 10:32 PM
Read it over, because this is the final draft. The only extra idea I came up with was to make the first task a group assignment, and that's been included, as you can see. If you want to change anything, make it known. Otherwise, we're ready to go gold.
Task 1
For the first task, you will be working in groups. Your job is to create a new planet for Flubbs. You?ll be given full creative license to add whatever you like, but a few things are required. There must be at least three ?special people? (NPCs) residing on the planet, and four quests to undertake. You?ll also need to specify how long it takes to reach, and include at least one shop item exclusive to this destination. In addition, you need to come up with a special ?condition? unique to your planet ? this could be anything from a weekly TP increase due to the planet?s increased gravity, or a stat requirement to even set foot there. Last, but not least, you have to give your planet a name and description.
In an RPG, it is vital that the members have content left to explore, places yet to visit, and techniques still to earn. This assignment will test your ability to create new content that is balanced, yet interesting.
Minimum Requirements: Planet Name and Description, 3 Special People, 4 Quests, Travel Time, 1 Exclusive Shop Item, 1 Planetary Condition/Stipulation.
Task 2
Until recently, Flubbs was a fairly small RPG, and so most rule-breaking has simply been dealt with on a case-to-case basis. As the site grows, however, the staff have realized that the warning system is in a dire need of an update. Your mission is to revamp the warning system, deciding how rule-breakers are dealt with and how severe their punishments are (depending on the offense). Make sure to have specific criteria laid out for each offense (what counts as a flame, etc).
Whereas Task 1 called upon your creativity and teamwork, this assignment will determine how well you handle more ?clerical? issues, whilst working alone. If you didn't do so well in the first task, this is your chance to catch up.
Task 3
Your final task is based upon a concept you?re probably already familiar with. Staff sagas. You?ll be planning one of these site-wide events from start to finish. How you do it is up to you. Will you make a run the saga in a single thread, or in an entirely new forum? What?s the limit on participants? Will there be deaths? You get the idea.
But it?s not all about organization skills. A gripping plot is essential to keep the participants entertained. Remember to keep it flexible enough so that unexpected actions from the members don?t throw your plan out of the window.
This assignment will test both your ability to create interesting content, and your skill at handling the clerical side of staffing. In other words, it combines the aims of the last two tasks you have completed. This is your final task. Good luck!
Task 1
For the first task, you will be working in groups. Your job is to create a new planet for Flubbs. You?ll be given full creative license to add whatever you like, but a few things are required. There must be at least three ?special people? (NPCs) residing on the planet, and four quests to undertake. You?ll also need to specify how long it takes to reach, and include at least one shop item exclusive to this destination. In addition, you need to come up with a special ?condition? unique to your planet ? this could be anything from a weekly TP increase due to the planet?s increased gravity, or a stat requirement to even set foot there. Last, but not least, you have to give your planet a name and description.
In an RPG, it is vital that the members have content left to explore, places yet to visit, and techniques still to earn. This assignment will test your ability to create new content that is balanced, yet interesting.
Minimum Requirements: Planet Name and Description, 3 Special People, 4 Quests, Travel Time, 1 Exclusive Shop Item, 1 Planetary Condition/Stipulation.
Task 2
Until recently, Flubbs was a fairly small RPG, and so most rule-breaking has simply been dealt with on a case-to-case basis. As the site grows, however, the staff have realized that the warning system is in a dire need of an update. Your mission is to revamp the warning system, deciding how rule-breakers are dealt with and how severe their punishments are (depending on the offense). Make sure to have specific criteria laid out for each offense (what counts as a flame, etc).
Whereas Task 1 called upon your creativity and teamwork, this assignment will determine how well you handle more ?clerical? issues, whilst working alone. If you didn't do so well in the first task, this is your chance to catch up.
Task 3
Your final task is based upon a concept you?re probably already familiar with. Staff sagas. You?ll be planning one of these site-wide events from start to finish. How you do it is up to you. Will you make a run the saga in a single thread, or in an entirely new forum? What?s the limit on participants? Will there be deaths? You get the idea.
But it?s not all about organization skills. A gripping plot is essential to keep the participants entertained. Remember to keep it flexible enough so that unexpected actions from the members don?t throw your plan out of the window.
This assignment will test both your ability to create interesting content, and your skill at handling the clerical side of staffing. In other words, it combines the aims of the last two tasks you have completed. This is your final task. Good luck!
![[Image: superbuuelectricityne4.jpg]](http://img148.imageshack.us/img148/3128/superbuuelectricityne4.jpg)
Bra Wrote:People are dumb, essentially.

