05-07-2006, 11:00 PM
Quote:Originally posted by Burter Jr
Quote:Basically, there will be a map that everyone will travel on. When people that are not in an alliance pop into the same square, a fight will be written up. Usually, someone will be eliminated as a result of the fight. The fights are judged (by me), with the following things in mind:
--Writing, first and foremost. Quality over Quantity, but of course 9 good rps will beat 1 great rp. What I look for is "am I interested in seeing the character continue in the game?" I'll warn people that long novel posts bore me, but if they do it right, it could be a huge advantage.
--Ki Level. Someone who has 1 ki better be spitting out Stephen King quality rps if he wants to beat someone with 1,000 ki. Power-Ups come into play too. If you wanna use a power-up, you just lemme know that you'll use a power-up in the next fight you're in. However, you'll be tired for a certain amount of time (6 hours for 10x, 15x and 20x. 12 hours for x40. 18 hours for fusion and 24 hours if a third tier is reached with the help of an item). Being tired will be a slight disadvantage in fights, and you can't power-up again till you arn't tired anymore.
--Alliances. 6 on 1 is obviously better odds then 1 on 1. At least, it is for the 6 =x. But of course, if the 1 is a magnificent rper, he could live.
--Injuries, which will be gained as a result of fights. If you barely survive a fight (like a close judged fight), the injury will be more serious. If it's a landslide win, you likely will get away unscathed.
--Weapons. Obviously someone who has something like a machine gun Ki Rifle is gonna have a slight advantage over someone who has a spoon.
--Mental Stats play the tiebreaker role.
"We're just two lost souls swimming in a fish bowl."
![[Image: HFSeventeen.jpg]](http://img.photobucket.com/albums/v687/hf17/HFSeventeen.jpg)
![[Image: HFSeventeen.jpg]](http://img.photobucket.com/albums/v687/hf17/HFSeventeen.jpg)

