08-09-2008, 04:40 AM
I'd say the accomplishment part is fine, any MMO. What you need to do is listed out clearly, and unlike real life, you know exactly what you are getting from said actions and whether its worth your time, and then you can show it to people. I enjoy the games, but I won't argue that part of the draw boils down to that feeling of accomplishment (beating bosses, etc). However, the same is true of the feeling you get when finally beating the FFVII weapons, or clearing every ending of Chrono Trigger. Its all in what you find yourself interested in doing.
I'd say part of what MMOs have going for them is that most of them have so much variety in HOW you can play the game, that almost anyone can now find SOME part that attracts them and they enjoy, whether it be getting to 70 and then competing to see all the top tier content, whether it be rerolling and trying every single different combination just because its easier and quicker to do that then "the boring long grind", whether it be collect different holiday items and pets and run around showing them off alongside your impressive collection of extremely rare "Hey look what I went and got!" items, or even if its just to get on and pvp for hours on end at any bracket (they all play differently, and I see a lot of people judge classes based on the first 20-30 levels when the classes play nothing like that at 70). Some just like to get on and mindlessly go kill shit and run around mining things just to sell on the Auction House while mostly just being on to enjoy chatting with other friends in the game. Sometimes its just a stress relief where you can almost always find someone else messing up just enough to make your day seem not so bad.
Number of reasons, and I used to hate MMOs. Even though I played them, but couldn't get hooked and didn't see the big deal. Finally City of Heroes was something I greatly enjoyed, being fantastic for the most casual newcomers, and then in WoW I really wanted to try out the top end content, since the game is highly solo-able to the top levels, unlike most other games, so you aren't just sitting around the entire day looking for a group.
I'd say part of what MMOs have going for them is that most of them have so much variety in HOW you can play the game, that almost anyone can now find SOME part that attracts them and they enjoy, whether it be getting to 70 and then competing to see all the top tier content, whether it be rerolling and trying every single different combination just because its easier and quicker to do that then "the boring long grind", whether it be collect different holiday items and pets and run around showing them off alongside your impressive collection of extremely rare "Hey look what I went and got!" items, or even if its just to get on and pvp for hours on end at any bracket (they all play differently, and I see a lot of people judge classes based on the first 20-30 levels when the classes play nothing like that at 70). Some just like to get on and mindlessly go kill shit and run around mining things just to sell on the Auction House while mostly just being on to enjoy chatting with other friends in the game. Sometimes its just a stress relief where you can almost always find someone else messing up just enough to make your day seem not so bad.
Number of reasons, and I used to hate MMOs. Even though I played them, but couldn't get hooked and didn't see the big deal. Finally City of Heroes was something I greatly enjoyed, being fantastic for the most casual newcomers, and then in WoW I really wanted to try out the top end content, since the game is highly solo-able to the top levels, unlike most other games, so you aren't just sitting around the entire day looking for a group.
![[Image: reijinchefsig.jpg]](http://i18.photobucket.com/albums/b121/warpzone116/reijinchefsig.jpg)
"I'm gonna fuck that unicorrrrrn"

