Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Journal
#4
Third tenday of Mirtil, fifth-day,

Griff's End, The Vast


I have grown lax in my notes but I hope to make it up in this entry. Whompt separated from the group after an ambush on the way into town, and once they lied their way through he gates they split further, one to the tavern, the other to the Eldritch Emporium, a magic shop owned by an elf mage named Siver.

Siver agreed to aid in their mission to free the town from its overlord under one condition: they prove their capability. I admit I am a bit excited to see what they do to earn his esteem.

Conversely Whompt used his heritage to infiltrate the monstrous ranks of Griff's End, and was held high in the Bugbear commanders eyes for killing Pound, a huge lizardfolk barbarian, in their gladiator pit.

All in all this is what the party has gathered for information as to thier enemies and the situation in town.
  • The Timberwolf Hoard began the construction of wooden walls around the place and started up patrols of one hobgoblin and four orcs a squad to constantly keep order. Goblin archers stand on raised platforms above the walls, exposed but with a good view of the surrounding area.

  • The wall is close to being completed through the forced labor (i.e. slaves) of the townspeople and goblins. The same slave labor built a Town Center and a new prison complex for dissenters.

  • Orin, the grey dwarf leader of the invasion, has not been seen since his arrival. He is extremely secretive, and so they hear, very paranoid. Few can get passed the clerk to see him.

  • The only traffic in and out is the few ranchers and farmers allowed to keep their trade to feed the town. Very little of course trickles down to the humans. The humans have to pay tribute in silver under penalty of death.

  • The hatred for the occupiers runs deep and word has fast spread of the new arrivals, even within the first minutes, and how they are mercenaries in their employ. This cover is a doubled edged sword, protecting them from the TW Clansmen, but alienating them from the townsfolk.

  • Wesley, leader of the plainswalkers a group of ranger charged with the protection of the town, is going to launch an attack on the walls when they send his vole back to him.



Their plan is still half formed at this point but with an assault form outside the focus of defense I think they plan to enter and assault Orin and remove them by killing their leadership. If this is to work there needs to be a stronger presence than the rangers themselves. Perhaps Sivers famous illusions will aid in distracting? Or what if they bend the townsfolk's anger and use it to spark a revolt? Can Whompt's new status as a TW warrior give them the upper hand or will his duties just get in the way? So many possibilities, and so much chance for failure. Excitement and terror for my subjects seem to be wrestling for control.
[Image: v4339d.png]
When in doubt: It was sarcasm.
Reply


Messages In This Thread
The Journal - by Rem-13 - 01-14-2007, 07:12 PM
The Journal - by Rem-13 - 01-21-2007, 04:05 PM
The Journal - by Rem-13 - 02-02-2007, 06:50 PM
The Journal - by Rem-13 - 05-08-2007, 08:39 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)