BASIC CLASSES
Barbarian: The meat shield, the heavy hitter. Lacks the advanced techniques of the fighter but makes up for it with brute force. Has the ability to rage and temporarily become more powerful.
Bard: Fusion of music and magic. A jack of all trades, master of none.
Cleric:The walking band aid, a healer. Relies on the power of the divine to cast magic, but is no slouch at melee combat either.
Druid: A master of nature. Can summon and persuade animals, heal with natures grace, and buttrape the enemy with vines.
Fighter: Master of melee combat. No other class has the number of feats available to this one.
Monk: Body and will are your tools. Weapons are limited armor non-existent, but you have all you need in your fists and feet.
Paladin: Champion of righteousness and the divine. A lawful good fusion of cleric and fighter, lacking the conviction of both but gaining evil fighting powers of neither.
Ranger: Not as magical as a druid but a better fighter among those who live in the wilderness. Have animal companions and can easily dual wield.
Rogue: Sneaky little bastards. They pick locks ad pockets alike. Essential for getting passed those nasty traps.
Wizard: A learned individual who masters magic through books and mind.
Sorcerer: Has many of the powers of the wizard without the brains, instead relying on innate abilities.
http://www.d20srd.org/indexes/classes.htm
Barbarian: The meat shield, the heavy hitter. Lacks the advanced techniques of the fighter but makes up for it with brute force. Has the ability to rage and temporarily become more powerful.
Bard: Fusion of music and magic. A jack of all trades, master of none.
Cleric:The walking band aid, a healer. Relies on the power of the divine to cast magic, but is no slouch at melee combat either.
Druid: A master of nature. Can summon and persuade animals, heal with natures grace, and buttrape the enemy with vines.
Fighter: Master of melee combat. No other class has the number of feats available to this one.
Monk: Body and will are your tools. Weapons are limited armor non-existent, but you have all you need in your fists and feet.
Paladin: Champion of righteousness and the divine. A lawful good fusion of cleric and fighter, lacking the conviction of both but gaining evil fighting powers of neither.
Ranger: Not as magical as a druid but a better fighter among those who live in the wilderness. Have animal companions and can easily dual wield.
Rogue: Sneaky little bastards. They pick locks ad pockets alike. Essential for getting passed those nasty traps.
Wizard: A learned individual who masters magic through books and mind.
Sorcerer: Has many of the powers of the wizard without the brains, instead relying on innate abilities.
http://www.d20srd.org/indexes/classes.htm

