08-24-2007, 09:16 PM
I needed 3 starting moves, so this is what I came up with.
(1) Hurricane Kick - Although Goku Junior has yet learned to use the full potential of his ki, the short Sayain can amplify his energy into a kick with devistating force. After knocking someone back, GJ leaps into the air, spins around as quickly as he can, and transfers energy into his foot. The amp'ed up foot glows a brilliant blue as the energy engulfs it and upon connecting the spin kick, the energy is expelled through his foot with exploding force against the opponent's body. This attack my also deflect weak to moderate ki blasts.
(2) Mirror Barrage - Using both speed and energy, Goku Jr summons energy into his body and expells it outward, creating a "clone" of himself made of pure energy. Although this clone can not attack, as it does not have a concrete form, it moves in a mirror opposite of the origional Goku Jr, confusing the enemy as the real Goku Junior attacks from a different direction. Works well against weaker opponents, but against stronger it runs a risk of failing.
#3 will come later I guess, just let me know if these are ok, thank you.
(1) Hurricane Kick - Although Goku Junior has yet learned to use the full potential of his ki, the short Sayain can amplify his energy into a kick with devistating force. After knocking someone back, GJ leaps into the air, spins around as quickly as he can, and transfers energy into his foot. The amp'ed up foot glows a brilliant blue as the energy engulfs it and upon connecting the spin kick, the energy is expelled through his foot with exploding force against the opponent's body. This attack my also deflect weak to moderate ki blasts.
(2) Mirror Barrage - Using both speed and energy, Goku Jr summons energy into his body and expells it outward, creating a "clone" of himself made of pure energy. Although this clone can not attack, as it does not have a concrete form, it moves in a mirror opposite of the origional Goku Jr, confusing the enemy as the real Goku Junior attacks from a different direction. Works well against weaker opponents, but against stronger it runs a risk of failing.
#3 will come later I guess, just let me know if these are ok, thank you.
ALLIANCE: Dissolute.

