Major Organizations.
Azure Blades
National Affiliation: None
Emblem: a blue dagger
Leader: Terr Damon
One of two Mercenary organizations that operate in special teams, or parties. The blades take up any mission without applying morals and, unlike the Red Company, do get involved with the politics of the Isle. Recently they have allied themselves with Anvil's southern campaign against the Farmers Federation, the largest mercenary organization to do so. They are well known for fielding particularly competent specialists in the areas of assassination and war magic.
The Illuminated Ones
National Affiliation: None
Emblem: None
Leader: Unkown
The Illuminated Ones do not truly have a name, they are only called such by others. They are apparently religious monks, and are said to only show themselves alone, dressed in any fashion though always bald. An illuminated One, according to legend, places his or herself only where their talents are most needed, and if things are done right the people never know they were there. Gentle manipulation is their game, pulling strings that shape the events of Isles. For good or bad it is up to debate. Many scholars and Governments contend that they do not exist at all, but to your average peasant the tales hold truth.
The Silver Fist
National Affiliation: Farmer's Federation
Emblem: a shining gauntlet
Leader: Segin Aota
Monks are said to be beings of peace and discipline. The silver fist only holds to one of those: discipline. Monks of the Silver Fist are called “War Monks” and not without good reason. They live to fight. It is not the wild and bloody fight of a barbarian though, it is the measured precise flow only a monk can achieve. Honor, they believe, can only be gained through personal discipline and social combat. Not often do they pick fights, but fights always seem to spring up around them. Though they reside in the Farmers Federation, in the Durge range, they are mostly disconnected form any of the regional governments.
Order of the Celestial Heart
National Affiliation: None
Emblem: Hawk with exposed heart
Leader: Sir Roger Driscol
The Order of the Celestial Heart is an order of Paladins that aims to spread justice to every corner of the Isles. While a very religious group it does not sit under one god instead is supports the entire good side of the pantheon, and urges people to take every righteous god into their heart. They set up 'chapels' in towns, sometimes multiple chapels in cities, and act as a sort of law enforcement group. Their allegiance is only to the gods, and do not enforce or heed earthly laws. This often causes strife with more authoritarian administrations, leading to the Heart being banned from many major cities. Smaller towns who cannot afford to have a concrete militia or police force especially welcome the Chaples with open arms.
Soothers
National Affiliation: Dhurna
Emblem: a sunflower
Leader: Maiden Janiel McCormick
A whisper from this all female group is the most coveted of utterings in the land. It is because their voices heal. Some say their talent is spiritual, and that they are a form of cleric, others say it is bardic due to the vocal method. However it is done, there is only one thing they cannot heal: death. Dhurna has always been a very peaceful land in the national scale, dealing only with the many Ogres and monstrous kind that reside in their landscape, and this follows through with the Soothers, who refuse to heal those hurt in acts of aggressive violence.
The Iron Legion
National Affiliation: Anvil
Emblem: an empirial Helm
Leader: Sir Expis Brand
Only the most competent soldiers in the Ilses can claim to be a member of the Iron Legion. Though based in Anvil they are not under the jurisdiction of the Emperor specifically, which allows them to take foreigners into their ranks. Soldier is the key word, for they work as a team above all else. Personal glory or gain is not a factor, they are many of one mind. A joke says their characteristic helmets meld all their brains together, and they almost get whole one out of the deal.
Brotherhood of Whey
National Affiliation: None
Emblem: a broken shield
Leader: Henry the Coin
The largest of the military style mercenary groups. They employ entire battalions, sometimes on both sides of a war. The Farmer Federation has an exclusive deal with them as their only contractor in the Southern Ilse.
Knights of the Homeland
National Affiliation: United Men of the Cresent
Emblem: Two Crescents Back to back with a lance in the center
Leader: Sir Malcolm Maxall
The Knights of the Homeland are the finest calvary in all the isles. There is no disputing this, not even in the Anvil Empire. These cavaliers are handpicked from the best of the more mundane of the UMCs already exemplary calvary and given even further training. There has not been a spear wall yet that stood against the charge of a well rested unit of Homeland Knights, but the war has spread their elite numbers thin, and finding a well rested full numbered unit is rare.
The Mouth
National Affiliation: Dhurna
Emblem: a Harp
Leader: Democratic
Dhurna is the land of music and knowledge, both of which are exemplified in the Bard and further in 'The Mouth' a bardic order stationed in their lands. Mouths are constantly moving, spreading word and knowledge like a grinning plague. Members of the Mouth do not find themselves special, as they merely do in their opinion what a bard should, tell tells and play a little music. Moths however have taken this to a new degree and have a well constructed web of members all over the Isles gathering and spreading information to Dhurna thrice as fast as anywhere else. A common tale is that Emperor Ferrarius heard of the fall of Dost and his victory weeks after every peasant in Dhurna.
Azure Blades
National Affiliation: None
Emblem: a blue dagger
Leader: Terr Damon
One of two Mercenary organizations that operate in special teams, or parties. The blades take up any mission without applying morals and, unlike the Red Company, do get involved with the politics of the Isle. Recently they have allied themselves with Anvil's southern campaign against the Farmers Federation, the largest mercenary organization to do so. They are well known for fielding particularly competent specialists in the areas of assassination and war magic.
The Illuminated Ones
National Affiliation: None
Emblem: None
Leader: Unkown
The Illuminated Ones do not truly have a name, they are only called such by others. They are apparently religious monks, and are said to only show themselves alone, dressed in any fashion though always bald. An illuminated One, according to legend, places his or herself only where their talents are most needed, and if things are done right the people never know they were there. Gentle manipulation is their game, pulling strings that shape the events of Isles. For good or bad it is up to debate. Many scholars and Governments contend that they do not exist at all, but to your average peasant the tales hold truth.
The Silver Fist
National Affiliation: Farmer's Federation
Emblem: a shining gauntlet
Leader: Segin Aota
Monks are said to be beings of peace and discipline. The silver fist only holds to one of those: discipline. Monks of the Silver Fist are called “War Monks” and not without good reason. They live to fight. It is not the wild and bloody fight of a barbarian though, it is the measured precise flow only a monk can achieve. Honor, they believe, can only be gained through personal discipline and social combat. Not often do they pick fights, but fights always seem to spring up around them. Though they reside in the Farmers Federation, in the Durge range, they are mostly disconnected form any of the regional governments.
Order of the Celestial Heart
National Affiliation: None
Emblem: Hawk with exposed heart
Leader: Sir Roger Driscol
The Order of the Celestial Heart is an order of Paladins that aims to spread justice to every corner of the Isles. While a very religious group it does not sit under one god instead is supports the entire good side of the pantheon, and urges people to take every righteous god into their heart. They set up 'chapels' in towns, sometimes multiple chapels in cities, and act as a sort of law enforcement group. Their allegiance is only to the gods, and do not enforce or heed earthly laws. This often causes strife with more authoritarian administrations, leading to the Heart being banned from many major cities. Smaller towns who cannot afford to have a concrete militia or police force especially welcome the Chaples with open arms.
Soothers
National Affiliation: Dhurna
Emblem: a sunflower
Leader: Maiden Janiel McCormick
A whisper from this all female group is the most coveted of utterings in the land. It is because their voices heal. Some say their talent is spiritual, and that they are a form of cleric, others say it is bardic due to the vocal method. However it is done, there is only one thing they cannot heal: death. Dhurna has always been a very peaceful land in the national scale, dealing only with the many Ogres and monstrous kind that reside in their landscape, and this follows through with the Soothers, who refuse to heal those hurt in acts of aggressive violence.
The Iron Legion
National Affiliation: Anvil
Emblem: an empirial Helm
Leader: Sir Expis Brand
Only the most competent soldiers in the Ilses can claim to be a member of the Iron Legion. Though based in Anvil they are not under the jurisdiction of the Emperor specifically, which allows them to take foreigners into their ranks. Soldier is the key word, for they work as a team above all else. Personal glory or gain is not a factor, they are many of one mind. A joke says their characteristic helmets meld all their brains together, and they almost get whole one out of the deal.
Brotherhood of Whey
National Affiliation: None
Emblem: a broken shield
Leader: Henry the Coin
The largest of the military style mercenary groups. They employ entire battalions, sometimes on both sides of a war. The Farmer Federation has an exclusive deal with them as their only contractor in the Southern Ilse.
Knights of the Homeland
National Affiliation: United Men of the Cresent
Emblem: Two Crescents Back to back with a lance in the center
Leader: Sir Malcolm Maxall
The Knights of the Homeland are the finest calvary in all the isles. There is no disputing this, not even in the Anvil Empire. These cavaliers are handpicked from the best of the more mundane of the UMCs already exemplary calvary and given even further training. There has not been a spear wall yet that stood against the charge of a well rested unit of Homeland Knights, but the war has spread their elite numbers thin, and finding a well rested full numbered unit is rare.
The Mouth
National Affiliation: Dhurna
Emblem: a Harp
Leader: Democratic
Dhurna is the land of music and knowledge, both of which are exemplified in the Bard and further in 'The Mouth' a bardic order stationed in their lands. Mouths are constantly moving, spreading word and knowledge like a grinning plague. Members of the Mouth do not find themselves special, as they merely do in their opinion what a bard should, tell tells and play a little music. Moths however have taken this to a new degree and have a well constructed web of members all over the Isles gathering and spreading information to Dhurna thrice as fast as anywhere else. A common tale is that Emperor Ferrarius heard of the fall of Dost and his victory weeks after every peasant in Dhurna.

