02-03-2008, 11:27 AM
Of course there's a correlation between strength and best moves. There always has been. If a Joe, with a PL of 5, and Bob, with a PL of 500, shoot beams at each other, Bob would win. That's how it goes. That's the point of having stats at all.
I didn't realize that connection wasn't obvious.
Additionally, just having a move adds nothing to a character. Raditzu used to have many moves that I never even tried to use. If Retane wants 22 moves, great. Its still up to him to make use of them. There certainly isn't a rule anywhere that says if you're fighting another player you have to use all of their Best Moves and base their strength off of some imaginary scale that has nothing to do with stats.
Even if we did re-implement a mechanic that says "you can only have 1 move for every 50 insight" there's still the same "problem" you're describing. The strength a Best Moves have always been based on stats and will always be based on stats, regardless of whether or not you need another 50 Insight to get another one. What else would you gauge their strength on?
I don't really see how you got from being able to have more best moves to being able to just turn on god mode. A best move is just a technique that is unique (ish) to your character. It doesn't suddenly propel them to higher realms of strength. They're primarily RP fodder. You're welcome to add more to your character, but that doesn't mean you'll be allowed to god mode just because you want to.
Again, god moding is never going to be something we allow. Additionally, there's nothing that says your opponent has to use any best moves you have. If you want to work them into a fight, great, but your opponent is more than welcome to turn around and do the exact same thing to you.
That was taken out of context. You want to implement a game mechanic that serves no real purpose in the game. Your justification so far has because it "makes sense" to you and you seem to be operating under some guidelines that state "best moves > anything else." That never has, and never will be, the case.
All the characters on Chubbs have stats. Ergo the things they are capable of are based on stats. Best Moves do not change this. The only thing Best Moves do are give people a premise for their character to be able to do something unique.
We've never allowed people to have best moves like "this makes Jon power up stronger than anyone else in the universe, but is tiring and he gets sad when its done." We don't let people have best moves that are unbalanced or game-breaking (as it were) and we're not going to start.
I didn't realize that connection wasn't obvious.
Additionally, just having a move adds nothing to a character. Raditzu used to have many moves that I never even tried to use. If Retane wants 22 moves, great. Its still up to him to make use of them. There certainly isn't a rule anywhere that says if you're fighting another player you have to use all of their Best Moves and base their strength off of some imaginary scale that has nothing to do with stats.
Even if we did re-implement a mechanic that says "you can only have 1 move for every 50 insight" there's still the same "problem" you're describing. The strength a Best Moves have always been based on stats and will always be based on stats, regardless of whether or not you need another 50 Insight to get another one. What else would you gauge their strength on?
I don't really see how you got from being able to have more best moves to being able to just turn on god mode. A best move is just a technique that is unique (ish) to your character. It doesn't suddenly propel them to higher realms of strength. They're primarily RP fodder. You're welcome to add more to your character, but that doesn't mean you'll be allowed to god mode just because you want to.
Quote:I can load up on a bunch of non-max ki related moves aimed at deception and confusion as well, and have nothing to check me.
Again, god moding is never going to be something we allow. Additionally, there's nothing that says your opponent has to use any best moves you have. If you want to work them into a fight, great, but your opponent is more than welcome to turn around and do the exact same thing to you.
Quote:You disagree with things because "they make sense" O_o...
That was taken out of context. You want to implement a game mechanic that serves no real purpose in the game. Your justification so far has because it "makes sense" to you and you seem to be operating under some guidelines that state "best moves > anything else." That never has, and never will be, the case.
All the characters on Chubbs have stats. Ergo the things they are capable of are based on stats. Best Moves do not change this. The only thing Best Moves do are give people a premise for their character to be able to do something unique.
We've never allowed people to have best moves like "this makes Jon power up stronger than anyone else in the universe, but is tiring and he gets sad when its done." We don't let people have best moves that are unbalanced or game-breaking (as it were) and we're not going to start.
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"It's on my brain, driving me insane. It's on my mind, all of
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