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Suggestions thread
#41
We have an insight stat?

Edi: Wtf if my stats aere two move stats?

Also.... that ruins alot of creativity....
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#42
Yeah, for example, here are Aqua's stats:

# Strength: 150
# Constitution: 150
# Agility: 160
# Insight: 400
# Technique: 201
# Willpower: 150
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#43
Sorry if I dont pay attention to the stats.....

No reason for me to though is it.... if things arent finished?
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#44
Retane Wrote:We have an insight stat?

Edi: Wtf if my stats aere two move stats?

Also.... that ruins alot of creativity....

Generalization much?
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All things are subject to interpretation whichever interpretation prevails
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#45
Aqua Wrote:I'm thinking that they would allow you to attach any stat that made sense. Which is quite accommodating.

That is correct.

Quote:Meh... if you do racial traits.... I meam I dont like the way you guys orchestrated it.... perhaps... instead make the person earn it ....unless it is a birth right.... I mean... you are going to make Namek BSC able for just by stats? I tihnk thats bull....

I don't understand that.

If we put in racial abilities, no one will get abilities for just being a race. For example, Namekians will not be able to regenerate without the "Regeneration" skill. Period. That's not going to change.

However, that does not mean you will have to RP training for each and every skill you want. Skill will have costs associated with them, but they're OOC costs. If you want to RP your character training for an ability, that's up to you. Regardless, you'll be able to acquire the ability.

If you get Regeneration and just RP Retane waking up one day and being able to regenerate, that's fine. If you RP him training carefully to learn how to do it, that's fine. If you RP him learning the skill from someone else, that's fine. If you RP that he's always been able to do it and nothing has changed, that's fine.

Follow?
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#46
Retane Wrote:Edi: Wtf if my stats aere two move stats?

Sorry. You would have to pick just one.

Retane Wrote:Also.... that ruins alot of creativity....

I'm sorry you feel that way, but I don't see how.

Attaching a stat to a move has absolutely no IC ramifications. It doesn't change your move. It doesn't care how your character learned the move. It doesn't change how you can or cannot use a move.

The only thing this does is give someone else a point of comparison looking at how strong a move is. Let's say Retane and Raditzu shoot beams at each other, and both beams are based on Willpower. Retane's beam would actually overpower Rad's (assuming they're at equal levels of transformation). However, if Raditzu used an attack based on Strength or Agility, he would be able to easily overpower Retane, no matter what stat he used.

See how that works?

I'm trying to address your concerns, but "this is bull" and "that ruins creativity" don't give me a whole lot to go on.
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#47
As a possibility, if a move relied on two stats, we could always add them up and divide the sum by two. So Rad could have an Insight/Speed move or whatever.
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#48
Unsheathed Destiny
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#49
I like that idea, whoever came up with it.

It makes sense, too, and it makes it so people can't just get a whole of of intellegence (or w/e), and be able to whoop people because they have fifty moves. I mean, logically, a person with a move that has a higher relevant stat then the other person with the same move should win, plus, I dunno,

I just get a really good vibe from it.
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#50
Raditzu Wrote:If you get Regeneration and just RP Retane waking up one day and being able to regenerate, that's fine. If you RP him training carefully to learn how to do it, that's fine. If you RP him learning the skill from someone else, that's fine. If you RP that he's always been able to do it and nothing has changed, that's fine.

Follow?

I follow everything except that part. I mean, I understand what you're saying. But IC Retane already has regeneration. When this new thing is implimented, does it mean that Retane will lose his regeneration until I put so much TP into getting it?

Also is BCS going to be a trait as well? Does this mean that theres no reason to RP attempting to get NBSC, since I'll just be able to get it with TP in the future?
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#51
Retane Wrote:does it mean that Retane will lose his regeneration until I put so much TP into getting it?

Correct.

Retane Wrote:Does this mean that theres no reason to RP attempting to get NBSC, since I'll just be able to get it with TP in the future?

Anything that someone has already learned, they'll be able to keep. So if you RP training for Namekian Body-Size Control (took me a minute to figure out what you meant by NBSC) and get it, then you'll be able to keep it.

The only things that people will "lose" are things they didn't have to do anything to get in the first place. Things like: Changelings being able to breath in space, Namekians being able to regenerate, Androids being undetectable.

And, again, no one has said that we're switching to a system like this. Everything I've said has been "if." If we add unique racial abilities, if people can buy abilities, etc., etc..
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#52
Gotcha
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#53
Nori Wrote:I like that idea, whoever came up with it.

It makes sense, too, and it makes it so people can't just get a whole of of intellegence (or w/e), and be able to whoop people because they have fifty moves. I mean, logically, a person with a move that has a higher relevant stat then the other person with the same move should win, plus, I dunno,

I just get a really good vibe from it.

So do I...I'd love to see a stat to alot of moves so I can know how to deal with them if I ever encounter em IC.
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#54
Kami Wrote:Unsheathed Destiny


I agree. I miss it =(


Also


TRAINING PROGRAM
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#55
Next time someone suggests training program I'm banning you. Seriously.
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#56
Psh

TRAINING PRO-
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#57
The Not Cool Not Tapion Wrote:I agree. I miss it =(

We all do.
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#58
I do have a question... if you do implement the idea of placing a move with a stat.... What is to stop me from loading up a certain stat and placing them there.. unless you are going to regulate the moves to assure they are put in their appropriate category somehow?

Also exactly how exact are we suppose to RP these new stats? Are we still allowed our own disgrestion?
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#59
You still have to get moves approved. Part of that approval process would then include making sure the stat makes sense. Part of that will be up to the discretion of the staff, and part of that will be up to how well you can tie a stat into a power. For example, the Kamehameha could easily be any of the "mental" stats, and you could make a case for strength, but you probably wouldn't be able to get "agility" or "constitution" attached to something like the Kamehameha.

There would probably also be an "N/A" option for moves that don't really need a stat. Raditzu's "Strong Arm" is actually what brought this to mind. I know other people have moves that don't really fit into a stat.

The new stats shouldn't change the way you RP at all. Obviously, if someone is faster than you, their faster than you, same goes for all the stats, but nothing has really changed in terms of how you RP.
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#60
k...
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