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I think if you went for Phantom Dancer first, and then moved on to something like Blood Thirster or Black Cleaver, that would fit Warwick's progression pretty well.
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Kaden: Agreed.
And Chris, just to be clear though, I do tend to push into more a hybrid of the two stats dmg and speed, (with like an item or two of lifesteal). I don't entirely have an educated opinion on the matter, but it has crossed my mind for thinking.
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When I go for lifesteal, regardless of the champ, I pretty much just grab Stark's and call it good.
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I do, but its also a side effect of Malady and Executioners (which in itself is an anti lifesteal item), so I counted those.
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Executioner's cuts down on opponent lifesteal? I did not know that. I actually thought it was a pretty useless item.
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I now declare Malady the most op item of the game. It's cheap and insane.
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I know. I get it every game just about. 50% atk spd is awesome in itself, but 15% lifesteal and the extra proc is great.
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It's now permanently in my Blitz' setup and I can now pwn champs that are supposed to be outlast me. Also I tried Vent with LoL, it owns. The co-ordination is awesome and can turn the game around whenever.
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In the last patch they bumped the attack speed from 40 up to 50%. They definitely didn't need to.
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It could still be 40% and it'd be awesome.
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11-19-2009, 08:51 AM
(This post was last modified: 11-19-2009, 08:56 AM by Kaden.)
Definitely. I'll probably start throwing it into both my Blitz and Tryn builds.
Threw it onto Mundo just for shits and giggles. Masochism + Lifesteal was actually quite effective.
EDIT: And I really hate Burning Agony.
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I think Bloodrazor is my most favorite item in the game, really.
But it really depends on who you are playing against.
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Karthus = 950 point Nuke to all enemies on the field? Yes please.
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Ashe Wrote:Karthus = 950 point Nuke to all enemies on the field? Yes please.
Yeah, Tim ended up double-killing me and Waff a couple of times with it. He and Tryg holed up in their base for what felt like fifteen minutes before we could finally get them. It was a blast.
[SIGPIC][/SIGPIC]
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I'm gonna lame sometime with Karthus and just do like 7 Rods of Ages and then 1 pair of boots.
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Funniest shit was that right before that game, Waff was like "No hour long Treeline games plz". Hour later, maybe longer...
We chose the characters we did because we figured it'd be a good goofoff game instead of going something like Ashe + Master Yi.
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Kaden Wrote:Definitely. I'll probably start throwing it into both my Blitz and Tryn builds.
Threw it onto Mundo just for shits and giggles. Masochism + Lifesteal was actually quite effective.
EDIT: And I really hate Burning Agony.
You just seem to like attack speed in general. Except for when you told me to go attack damage with Jax... I'm confused.
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11-19-2009, 05:37 PM
(This post was last modified: 11-19-2009, 05:40 PM by Kaden.)
Bil Baer Jaxx Wrote:You just seem to like attack speed in general. Except for when you told me to go attack damage with Jax... I'm confused.
Damage works for Jax because his passive ult can cap his attack speed very easily, and his innate passive gives him bonus damage for buying damage. I'd probably pick an attack speed item (Malady or Stark's would be the preference) but not much more than that.
In general, I take items that I think will work best for my champ. In the case of most melee characters, hitting people more is a good thing. Malady costs, what, 1800? A little more? That's very little more for +50% attack speed.
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11-19-2009, 07:05 PM
(This post was last modified: 11-19-2009, 07:06 PM by Kaden.)
A couple points of interest I came across on the forums: Cooldown Reduction is hardcapped at 40%, slows do not stack (the strongest is applied), lifesteal has no cap (so, theoretically you could get over 100% LS), Diminishing Returns for move speed start at 415, boot movement speed bonus is 50 at level 1 and then an additional 20 every level after that.
Thought I'd share.
EDIT: I do question the "slows don't stack" thing, though. It certainly seemed like they have in the past, though I can't claim to know the severity of everyone's slows.
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Kaden Wrote:Damage works for Jax because his passive ult can cap his attack speed very easily, and his innate passive gives him bonus damage for buying damage. I'd probably pick an attack speed item (Malady or Stark's would be the preference) but not much more than that.
In general, I take items that I think will work best for my champ. In the case of most melee characters, hitting people more is a good thing. Malady costs, what, 1800? A little more? That's very little more for +50% attack speed.
We should play a 1v1 with Jax AND THE WINNER WILL BE RIGHT. And new Admin.
Quote: "for a quarter million a year growing weed, i'd fucking be gay. with dick on the side." - Laura, on mairjuana
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