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Things You Need to know
#1
TYNTK #1: The Game (You just lost, by the way)

1.) The game is modeled after Mario Party, and will generally follow those guidelines. In other words, players will be roaming Kill Town in between rounds, free to do whatever their little hearts desire. Then, once the next round starts, a device that the players wear at their hip (kind of like a pager) will go off, and an automated voice will tell them that the next round it about to start. A portal opens, leading them to the location of their event. The entire place—Kill Town and all—is simulated within a giant machine, so literally anything is possible.

2.) To win, players need to collect “badges.” These are small, round buttons that are worn on clothing. There are three ways to get badges: buy one at the shop, steal one using a “covet” item, or get one in a mystery capsule.

3.) During each round, each player will be graded by yours truly based off of their performance, and will be ranked from first to last. The ranking will determine the amount of “monies” that is gained: first place will receive 40 monies, second will receive 30, third will receive 20, and fourth will receive 10.

4.) There will be 5 rounds, including the finale. Each event comes with a one post minimum, a three post maximum (competitive events only), and a four day deadline. The time given in between rounds will generally be three days.

TYNTK #2: Kill Town

[Image: Kill-Town.jpg]

1.) Kill Town, as you can see above, is a gigantic carnival that is split up into several parts: the rides (roller coasters, Ferris Wheels, etc), the concession area, the water park, the hotel, the games area (knocking over a stack of bottles with a baseball, throwing a ping pong ball into a fish bowl, stereotypical carnival stuff), an arcade, and the shops. Each booth has its own robotic attendant, and everything will be in working order.

2.) Kill Town can be as big or as little as you want—I’ve just given you guidelines as to where all the stuff should be. Naturally, it would be prudent to read the work of other people to get some sort of sense of consistency with the things that you roleplay being there, but that shouldn’t be too much of a problem. You’ll be killing time here a lot, so make the most of it.

3.) Players will be wandering around Kill Town in between events. This is mostly just for story purposes, as it’s possible that not every character will be matched together during an event. Characters could ride rides, sleep in the hotel, eat in the concession area…whatever you want to happen can happen, unless it’s to escape or kill players or important NPCs. In addition to action during downtime, there is one other major purpose that Kill Town serves: buying items (a list of said items will be given, along with costs).

TYNTK # 3: Prison

1.) Eliminated players go to the prison, which is pretty much a society built in a desert. Imagine the Corel Desert Prison if you’ve played Final Fantasy VII. If you haven’t…well…imagine a village made purely out of junk parts in the middle of a desert. The only exception to this desert-like setting is Yuffith’s home, which is in an area of the prison that’s filled with lush plants and wildlife.

2.) I know some people are bawing over the competition aspect, but that’s only part of it. Players who get sent here are thrown into another storyline, which ties into the game itself. I won’t reveal too much, but once you lose the game, don’t think that you’re out.

3.) Prisoners, as I will affectionately call them, may be called to participate in an event. They will either be pitted against other prisoners in a loser's bracket event, or in the event of inactivity, slotted into a "main event" with players still in the game. They will not earn the typical monies prize, however.

TYNTK #4: Items

1.) The IC place where items can be bought is the shops, which you should be able to spot on the map. You don’t need to actually roleplay your character buying all this stuff; just write up a transaction like you would do for a normal item outside of the saga and post it in the shopping thread. Assuming you have enough money for such things, your item will be added to your saga profile and you’ll be able to reap the benefits for the next round.

2.) There is a variety of items that are available for you to get, though some are rarer or more expensive than others. The most common items available are “thefts,” which steal a randomized amount of monies from an opposing player (normally ranging from 1-20 monies, though rare thefts can steal all the monies). An advanced form of a theft is a “covet,” which steals one badge.

3.) A mystery capsule will be available for purchase, and the outcome can be anything from a new ability (for one round only) to a badge to a gag item or even one that takes away monies or badges. It’s a “buyer beware” kind of thing.

TYKTK #5: Grammar, Entertainment, and Adaptability

1.) I am, in a phrase, a grammar Nazi. This doesn’t mean that I utilize perfect grammar, because I make plenty of slip ups in almost every post. Knowing this, I can’t exactly expect perfect grammar from any of you. It does, however, detract from the value of the post if there are a lot of blaring grammatical errors. It’s a personal preference, and you might think that it’s lame, but that’s how it is. If you don’t watch your mechanics, sentence structure, spelling, sentence flow, etc, my overall grade for your work will probably suffer.

2.) These posts are meant to be entertaining. This can come in several fashions, as I’m sure you know by now. Make your post funny, dramatic, or a little bit of both—it doesn’t matter to me as long as you keep me engaged for all or most of your post. I’m not the most careful reader when it comes to reading outside of my saga-running capacities, and although I’ll try to read every single word that you write, a boring post might make me start skimming. And that’s bad. Keeping that in mind, try to mix things up a bit. Try to make every post have a point. Filler is good, but an entire post of filler makes me want to punch a dolphin in the face.

3.) Adaptability is the key to success in this saga. Some of these events will be silly, as the main antagonist of this saga is in essence a silly person. Your character will be asked to do something that may seem out of character, and there’s really no way to avoid it without dying. Part of my task in this saga is to test your ability to look at an event from all angles. As an example, if I ask you to write your character cooking, for instance, and your character is the most evil badass in the universe, I still expect that character to cook something, or at least make an attempt to. It doesn’t have to come out perfect if your character doesn’t know how to cook. Make it taste like shit. Have the kitchen catch on fire. Use your imagination.

TYNTK #6: Miscellaneous

1.) I’d like you to have an updated bio. I don’t need a comprehensive history, but I’d like a personality and appearance section so I can adequately roleplay your character. You can say you won’t complain if I butcher your character, but that’s probably not true. Please get it done. =)

2.) On the subject of me roleplaying your characters, I probably won’t be able to include every single character in every single post. It won’t be anything personal, I assure you—it’s just how these things go. I’ll make an attempt to include every character at some point, but if your character isn’t included in a post, please don’t fret. It’s hard enough to write these things as it is.

3.) This shouldn’t be a problem here, but I swear to God, if any of you wants to switch your character in the middle of this saga, I’ll kill your character off. It’s rude to me, and there’s just really no reason for you to be doing it. If you’re in doubt of your character before the saga starts, be sure to get that straightened out then, and not during round two.

4.) I would prefer it if I didn’t have to make extensions on rounds, but I understand that things happen. If you would like special consideration for extenuating circumstances (and “writer’s block” and/or “lack of motivation” are not among those kinds of circumstances), just PM me and we’ll go from there.

5.) This only applies to you, Orion, so feel special. Dead people can play. Just do what you did for DA, more or less, only this time you’ll be stolen. You’ll know more once I put sign-ups…up.

6.) Don’t be depressed if you get eliminated. The prison people are just as important as the game people. In that same vein, don’t throw the game if you want to be in the prison group. The competition is still fun for me to watch.

7.) Placement in the game is purely for bragging rights. The winner might not necessarily get the highest rewards. I’m handing out said rewards like I would in a storyline saga, because again, that’s what this is.

8.) You cannot be killed except by going inactive or by switching mid-game.
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#2
I will be making notes and amendments in this thread frequently.

This has come up, and I think this probably need to be said: I have been vague about certain things, and that has been intentional. You will be updated on the information at the same rate that your characters will be, although there will be "behind-the-scenes" posts from me occasionally. Keeping that in mind, if you're confused about an aspect as it applies to your character's situation IC, it doesn't matter to me if you just take a guess in your roleplays. I suspect that confusion will be a big theme in most, if not all, of your arcs for this saga.

If this becomes a source of discomfort for enough people, I will offer more information as needed. Like I've said before, part of my intent is to test your abilities as writers, but I still want you guys to have fun.

As always, please PM me any questions and/or concerns that you might have. My one request is that you be respectful, though, and I will try to be the same.
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#3
Roleplaying NPCs:

I trust everyone implicitly in regards to roleplaying my NPCs. However, here are some guidelines that I hope you'll all use:

Gamer: You're free to roleplay him as often as you want in-between and during events, but he'll never actually show up face-to-face. He's constantly watching and listening in, though, so any conversation will be through, like, an intercom-type situation.

Lance and Magnus: Only roleplay them during specified times (and I'll make sure you know when those times come). Any roleplaying them outside of these times will not be tolerated.

Yuffith and Kepler: Prisoners can roleplay them freely. Carnival players will not even know of their existence unless they are informed in an update post by me.

Mixie: Roleplay her as much and often as you want. She's a guide-program, and can be summoned at any time during any event. In-between rounds, whether in the prison or in the carnival, she will be floating around, offering advice and socializing with people.

Other NPCs may be made by the players at certain points, but none of them will be vital to the plot. A popcorn vendor, for instance, is only part of the program, and cannot factor into larger matters. The robots you used to capture your characters, in the event that you made specific ones, cannot be used for most of the saga, because they are not actually a part of the game.

You all should know by now what you can and cannot do in regards to the liberties that you take. I am fairly flexible on such matters, but please, if there's anything that you think might not fly, please ask me about it beforehand.

As always, please PM me any questions and/or concerns that you might have. My one request is that you be respectful, though, and I will try to be the same.
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#4
I have amended the rules once again. Sorry about that, but I think the change will work better:

Instead of giving you all two days to finish your events, I will give you four. Consequently, I have cut the amount of planned rounds to five. The Carnival/Prison days will still be three. I have also cut out the post maximum for the cooperative events.

I should probably note that because of these changes, I will likely relocate three players to the prison after each round, depending on the scores and such.

In addition, I am adding something that I'll call "opportunities" for some events. For each event, I will give one player an IC option via PM. These options will dictate how the rest of the event will play out. For example, four players are fighting a boss NPC. In my update, a friendly NPC offers an item that will boost the abilities of the players, but they must share in order for everyone to be affected. I would then PM one of the players with the option of sharing the item or using it all up on him or herself. This will not necessarily give a tangible advantage, though it would cause some drama IC. And you all know how I feel about drama.

As always, please PM me any questions and/or concerns that you might have. My one request is that you be respectful, though, and I will try to be the same.
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#5
Just in case:

If I've given you an opportunity, please PM me back with your answer. Nothing roleplayed, just a yes or no. It puts me at a disadvantage when I have no idea what you're planning to do.
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#6
I will allow "avatar changes" (how you look in the game--for example, Baller has a Megaman suit), but only if it's for a change in "artistic interpretation" for your character. For example, I will be changing Sophia's look in-game, and real IC changes will follow after the saga. In other words, it's basically a way to transition your character into a image change.

Basically, if you should choose to do this (and, again, only if you want a permanent image change), Gamer will get bored and start changing people's attire and small details about appearance (Sophia will still have to be a blonde female, for example. I can't change her into, like, Barret from FFVII). My excuse was to have her like the look and aim to get that same look after the saga, thus kind of explaining my change in character model. If you want the same thing done, just PM me with the interpretation that you will be changing to so that I know what you're doing, and get it okay'd in the actual artistic interpretation thread in the Workshop forum. Again, I can't stress this enough, this is only if you want a lasting change in your character model.

As always, please PM me any questions and/or concerns that you might have. My one request is that you be respectful, though, and I will try to be the same.

EDIT:

tl;dr: I'm changing Sophia's character image through the saga, and I figured it would only be fair to give people a chance to do the same. You don't have to change anything, if you don't want to.
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