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League of Legends
Leo Wrote:Leaked patch notes from seemingly a pissed emissary btw, anyone got their hands on them?

Yeah, I just like to see what's getting worked on. I'll prolly pass on the ranked 5 man, I only do kid builds these days.

4 spirit visage mundo yaaaaa..

Rofl builds are quite awesome tbh. Started just not caring couple days back because it's impossible to get out of Elo hell. Been doing things like AP Yi, Pure PDS Taric, DPS Cho, AP WW and shit like that, pretty fun when you have a couple of friends that just do retarded builds with you.
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These are the rumored PTR notes.

[spoiler]Champions
Akali
● Shadow Dance
○ Time to gain Essence of Shadow charges is reduced by cooldown reduction effects.
○ Time to gain next charge does not progress while you are at maximum charges.
Blitzcrank
● Magic Resistance per Level increased to 1.25 from 0
Corki
● Valkyrie
○ Increased the range to 800 from 700.
○ Increased the base speed to 650 from 500.

● Missile Barrage
○ Missile Barrage now scales off 20% of his total attack damage in addition to ability power.
○ Time to store a missile is reduced by cooldown reduction effects.
○ Time to store next missile does not progress while you are at maximum missiles stored.
○ Corki respawns with 4 missiles.
Dr. Mundo
● Magic Resistance per Level increased to 0.75 from 0.5
Ezreal
● Essence Flux
○ Changed the attack speed increase to be additive rather than multiplicative.
○ Reduced the cooldown to 9 seconds from 10 seconds.
● Trueshot Barrage
○ Increased the AP ratio to 0.9 from 0.8.
Fiddlesticks
● Dark Wind
○ Cooldown reduced to 13 seconds from 14 seconds.
● Drain
○ Increased the damage to 60/90/120/150/180 from 50/75/100/130/160.
○ Reduced the cooldown to 10/9/8/7/6 from 10.
Galio
● Idol of Durand
○ Fixed a bug where Idol of Durand could break a target's Spell Shield or Banshee's Veil and still taunt them.
Heimerdinger
● H28-G Evolution Turret
○ Improved AI against enemy champions
○ Enemy champions who attack Heimerdinger near an H28-G turret will now become the focus of that turret.
● UPGRADE!!!
○ will now cause all H28-G turrets to focus enemy champions for the duration.
Jax
● Empower
○ Empower now properly procs Rylai's
Katarina
● Bouncing Blade
○ Reduced the cooldown to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8.
● Killer Instinct
○ Reduced the cooldown to 20/18/16/14/12 from 22/20/18/16/14.
Lux
○ Updated PVP.Net tags and character ratings
○ Updated Recommended Items
● Finales Funkeln
○ AP ratio increased to .85 from .75
Malphite
● Ground Slam
○ Fixed a bug where Ground Slam would go through spell shields.
● Unstoppable Force
○ Fixed a bug where the stun wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks.
● Magic Resistance per Level increased to 1.25 from 0
Miss Fortune
● Ricochet Shot
○ Reduced the damage dealt to the secondary target to 115% from 120.
● Make It Rain
○ Reduced the slow duration to 1 second from 1.5 seconds.
Mordekaiser
● Mace of Spades
○ Base damage increased to 80/110/140/170/200, from 20/40/60/80/100
○ Now scales off of only bonus Attack Damage, rather than all Attack Damage (so Q doesn't scale with Mordekaiser's level)
○ Now deals 75% bonus damage if Mace of Spades only finds 1 target
○ Cost reduced to 20/25/30/35/40 from 30/35/40/45/50
○ The main target of Mace of Spades now generates shield for Mordekaiser
● Creeping Death
○ Increased base damage to 24/38/52/66/80, from 16/32/48/64/80
○ Increased AP ratio to 0.2, from 0.15
○ Greatly increased missile travel time when casting it on an ally
● Siphon of Destruction
○ Damage reduced to 65/105/145/185/225 from 85/110/155/200/245
○ AP ratio increased to 0.6 from 0.4
○ Base shield generation reduced to 1/2/3/4/5, from 6/9/12/15/18
● Children of the Grave
○ Spell
■ Now steals 24/29/34% of the target's maximum health over the duration, up from 24/28/32%
■ Now deals half damage initially and half damage over time
■ Duration increased to 10 seconds, from 8
■ Total AP ratio over the duration increased to 0.04, from 0.016
■ Fixed a bug where Children of the Grave was improperly blocked by Black Shield
○ Pet
■ The pet now gains 75% of Mordekaiser's Ability Power and Damage at all 3 ranks (from 65/75/85%), and the ratio itself no longer increases with Mordekaiser's AP
■ The pet now gains 15% of Mordekaiser's Health, down from 50%
■ Mordekaiser now gains 20% of the pet's Ability Power, down from 25%
■ Mordekaiser now gains 20% of the pet's Attack Damage, down from 25%
■ Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors
● Iron Man
○ Shield generation increased to 30%, from 25%
○ Fixed a tooltip bug (his maximum shield value was always 20 lower than the tooltip showed)
● General
○ Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%
○ Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in
○ Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)
Rammus
● Defensive Ball Curl
○ Reduced the base damage return to 22/28/34/40/46 from 26/32/38/44/50.
○ Fixed a bug where the tooltip was not displaying the proper bonus damage return.
Sivir
● Boomerang Blade
○ Boomer Blade now scales with 75% of Sivir's attack damage.
● Increased health per level to 82 from 76.
Sona
● Song of Celerity
○ Fixed a bug where song of discord was granting more movespeed than intended. (23% decrease)
● Crescendo
○ Cooldown increased to 170/150/130 from 160/140/120.
Teemo
● Noxious Trap
○ Noxious Traps no longer give any gold as a bounty when killed, down from 25.
○ Noxious Traps show their remaining duration when selected.
Twitch
● Ambush
○ Attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100%.
Udyr
● Tiger Stance
○ Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force)
Xin Zhao
● General
○ Xin'Zhao is now properly considered melee, so he gains full effect from items like Youmuu's Ghostblade and Frozen Mallet.

Items
Trinity Force
● Stats modified.
○ Cost: Unchanged
○ +30 Attack Damage (up from 20)
○ +30 Ability Power
○ +30% Attack Speed (up from 25%)
○ +15% Critical Strike (up from 12%)
○ +12% Movement Speed
○ +250 Mana (down from 300)
○ +250 Health (down from 300)

Summoner Spells
Exhaust
● is now properly flagged as a slow + blind.

[/spoiler]
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Like a true king, thanks man. The Xin'Zhao now considered a melee made me chuckle though.
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Waffuru Wrote:If we play ranked 5s can we pretend it doesn't count for anything? It's way more demoralizing to get spanked in ranked than it is in normal.

Also, let's not surrender in ranked. We've won games before where we should've surrendered.

Oh I hella don't care about my ranking.

I'd be down with the "no surrendering" rule.
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"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
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Kaden Wrote:Oh I hella don't care about my ranking.

I'd be down with the "no surrendering" rule.

As you know, I think it takes a pretty absolutely devastating loss for me to even consider a surrender. I pretty much NEVER SURRENDER, NEVER SAY DI- *ahem*. But seriously, I do get pretty adamant about it, and am almost always that guy voting no. More or less, I'm only down for it if they've dropped an inhib and are already in the base and we've not touched by one tower. I'm just that much of a masochist, I guess.

So the times I'm actually in favor of it, you have to know I'm pretty frustrated. I mean, we're always frustrated during a surrender, but I'm talking relatively here.
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More magic resist on MUNNDOOOOO.

I dunno. I like the champ. I just wish he brought more to the table in a teamfight. Like if his Sadism gave nearby allies a third or a half of its personal effect.
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On behalf of the last few days we've played, fuck Mundo.

No particular reason. I just want him to go somewhere and die.

EDIT: No, seriously, please die. Not keep creep skipping and suiciding into our tower, running away the moment we get near and you get to half health, popping your ult and coming back at full to keep suiciding the tower every ten seconds until you finally just take the damn thing from attrition, despite us having a champ or two babysitting the damn tower but being unable to slow you or kill you. With ignite, Rylai's, and the Karthus wall.

EDIT2: I can screen shot this btw. I'm talking I'm a Karthus with FIVE ArcStaves and a Zhonya's by the end of this game (sold the other gear to make this). I could not slow him, kill him, or even interrupt him (he would ignore me and keep hitting the turret till he got to half). I was doing an ENORMOUS amount of damage, and had Ghost and Ignite, but he just didn't care. He just all up and went where he pleases.
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I finally hit level 20 and then haven't played any ranked games. I'll come play again someday, I swear.
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I've been playing Yi on my smurf a bit lately. I jungle like mad once I get a lantern (HOLY SHIT THIS IS THE BEST ITEM IN THE GAME FOR YI. PERIOD.) and yeah, I ignore the team completely. They get pissed but I'm sorry, with those builds, I'm literally coming out to a team fight and feeding every time. Thing is, I don't care how far down they go into our base, they get comfortable not seeing Yi around and then... Oh shit, Yi is suddenly this unstoppable juggernaught of tower pushing doom that won't stop dropping their fucking towers. Go stop him! Oh shit, he just dropped people in three hits. I got a quadra kill last night and actually almost got a Pentakill on Yi if not for the Sivir bounce between my auto attacks. Shit was crazy. I didn't backdoor either, I straight up walked the creep lines up to towers in every lane at once and kept ripping their shit apart. The TF (that was in our team the game before) actually couldn't counter me.

Which I'm glad I stopped laning, because one lane was Ashe + Udyr for lots of stun/slow pwnage and the other was Zilean and... Galio I believe. Three of them had "bro" names and admitted they were on vent, the TF was a decent player (that would rage in chat every time anyone did anything, he spent the entire game previous yelling at me for being in the jungle which gave us the win and then was the reason he lost the game after). It was a very good back and forth and we talked after about seeing a nice smurf vs smurf game that wasn't a true slaughter.

Quote from the game "Our bro-fu wasn't enough to defeat wuju style". Some games I was like 1-6-2 but would have 6 buildings down, but in those pushes, if they got near me I would suddenly jump to 7-6-2, still with lots of buildings. If they ignore me, I destroy towers. If they come to deal with me, I destroy the one guy they send then drop the tower. If they send more than one guy (because if I can't handle the guy, I just highlander to a new tower or teleport to a lantern ward - or solo baron or something), then the team has the room to 4v3 the leftovers for the big push while everyone chases Yi.

I was cracking up on vent with Richard (who bought and was playing Eve) about "Wow, all game, suddenly Yi is doing that thing Yi does."
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My Yi build is more focus on hero killing. I once hacked down a Morde in a matter of seconds. Madreds Bloodrazor probably works on him the best aside from KogMaw's broken W.

I found a new main now, Sion is a fucking destroyer. I've won tons of ranked games with him now. His Stun and 100% Lifesteal makes him the scariest mother fucker ever, wonder why people even build him AP when his DPS is off the charts. Probably one of the best Anti-Carries, and definitely the most underrated.
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LeBlanc is retardedly OP. It's like Xin when he first came out, but even worse.
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"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
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http://leaguecraft.com/teambuilder/f5d51...e602bd57cd

Jungle Rammus

Mid Karthus

2v1 Miss Fortune

Sona/Nidalee lane

okay, rdy go
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Won a game as Tankplank yesterday... Rofl builds are awesome. I went 8-2-19 with teleport/revive mwhahaha!!!
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you're dumb
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Oh my god.

http://www.youtube.com/watch?v=MFcsOX9xcIo
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yo teemer can you jungle rammus yet? =D
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jungle rammus is boss
[SIGPIC][/SIGPIC]
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http://www.youtube.com/watch?v=MWVIekenCnM
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Grass is amazing. I can't believe that this is the first time I've seen one of his videos in this thread.

Edit: http://www.youtube.com/watch?v=DHOeFGLH2Mo
[Image: jd-1.jpg]
"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
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I played again last night. I really want to like this game, but I usually end up mad or dissapointed (that I'm not good enough to carry my team). It's like trying to break a wall by smashing your face against the bricks.
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