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League of Legends
Jonathan Meer Wrote:survivability tends to be a prettier investment by that point than Gunblade.

That was the really dumb thing about Gunblade. She could burst someone for, like, 1200 damage (which is standard assassin-ing) and heal back something like 800 at the same time. So much survivability when she can hide in her cloak.
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I guess that's true. I just already felt so fucking bamf with the spell vamp I already had. Never really felt the need for more.

But I guess more is just retardedly good in that case. Should've built it
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Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
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Jonathan Meer Wrote:But I guess more is just retardedly good in that case. Should've built it

That's definitely why it got the nerf stick. If it were just her passive or just the Gunblade, it wouldn't have been so bad. Stacking them is just... well it's rude.
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There is a reason why I could stack Gunblades on Ezreal (technically a joke build) and still get away with it. Gunblade was just that good.
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IF YOU'RE PLAYING A RANGED AD, ALWAYS BUY DAMAGE BEFORE ATTACK SPEED. ALLLLLLLLWAYS.

The only exception to this is Berserker's Greaves.
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What about both? (black cleaver).
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That counts as damage and is acceptable.
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That said, I really only get it early on Nocturne these days.
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It's apparently beast on Vayne. World Elite came out with their Black Cleaver Vayne and rocked everyone's world. People caught on.

Seems like a solid choice. I really just need to play more Vayne.
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I still say it was stupid to lower the Lifesteal.

Every other item, aside from a few mana regen and Gp10 items, increase in stats/combine stats when they teir up.

All of a sudden, Hex doesnt so it with Lifesteal
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Kaden Wrote:It's apparently beast on Vayne. World Elite came out with their Black Cleaver Vayne and rocked everyone's world. People caught on.

Seems like a solid choice. I really just need to play more Vayne.

Yep, that's exactly who I was thinking of when I said Black Cleaver.
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Mal Nova Wrote:I still say it was stupid to lower the Lifesteal.

Every other item, aside from a few mana regen and Gp10 items, increase in stats/combine stats when they teir up.

All of a sudden, Hex doesnt so it with Lifesteal

Instead of gaining lifesteal, it gains range and damage on the activate ability.

You're still getting more out of the Cutlass with the recipe price.
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Graves looks like a lot of fun. Hopefully he's not a 6300ip champ.
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He might be the first champion I buy a double bundle for. Haven't decided yet.
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Orion Wrote:Graves looks like a lot of fun. Hopefully he's not a 6300ip champ.

Err... I don't know if you are being serious...

But all the new champs come out at 6300
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Not all of them. Some of them come out at 4800.

Orianna was a 4800 ip champ.

EDIT: But yeah. Most are 6300.
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Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
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ANd for the record... Jax is still Jax with the Hextech....

I dont notice a difference... You can smash ass on a squishy foe with you at a quarter of health... Wind up with around the same amount of health, but with your ult and rageblade stacks either maxed or near max... jump to another wind up with even more health as you smash ass... jump to another and smash ass... then start looking around for number 4 and 5 to finally get that penta and start hating on the chicken shits for not being stupid enough to get killed.... Or catch sight of a singed in as he dashes away... and start chasing after that bastard, getting high off his fumes
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Jonathan Meer Wrote:Not all of them. Some of them come out at 4800.

Orianna was a 4800 ip champ.

EDIT: But yeah. Most are 6300.

She came out before me.... all the champs I've seen...6300
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Pretty happy with the skarner changes, just had a decent game as him. With boots 3 and his W up he's like singed in terms of speed, it's quite purdy, had some terriffic escapes/chases as him.

Problem is, his level 1-3 jungling still feels incredibly dangerous. Maybe I need to further tweak my runes and masteries but it just feels like either his healing isn't high enough or he doesn't do enough damage during the first few levels. Might try cloth + pots rather than mana crystal + pots though, now that they have lowered the mana cost of his Q. We'll see.
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So these Harrowing Runes. Anyone else considering buying them, given their reduced price for almost 80% of the efficiency of the tier 3s?
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