Decided it's finally time to post this since I'm now working on the storyline elements and, considering it's an RPG that's supposed to represent every medium and I don't claim to be an expert on everything ever, it'd be good to see if other people have some ideas for characters and such. Omniverse is a working title but probably the one I'm gonna go with - I was thinking 'Crossoverse' a while back because it instantly tells people what the RPG is, but I think Omniverse does much the same and sounds much snappier.
It's a spiritual successor to AD, with some key differences. I felt a problem with AD was that the setting was TOO open. It was assumed that a lot of characters had just been around in that universe forever, which made combining all of the different canons difficult. It required including all of the locations and various Earths from their respective universes, which made a gigantic setting of planets you could visit, which were impossible to all integrate into the central plot of the war.
So this new universe has a plot and setting that itself is tied very closely to the hook of the RPG, which is that a bunch of dudes from different worlds are in the same place. Right now, I'm building this plot, so it's all subject to change except for the key details:
Omnilium is the novum of the story. It's everything-matter. It can be used to bring anything that ever was, into existence in the Omniverse. It's also the main 'currency/XP' of the RPG. With enough Omnilium, time, and the idea/memory, one can create weapons, people, cities, land, water - you get the idea.
Now for the tentative stuff. Story-wise, when the first arrivers people woke up in the Omniverse, it was empty (besides breathable air, and light) and they had no idea where it was except that it was not home. Omnilium allowed them to create the world as they saw fit. Folks like Emperor Palpatine, who I plan to be the ruler of a hi-tech Metropolis than forms the sci-fi side of the two major factions. He broke off his timeline into the Omniverse before his scarring in the movies, and so is still very much a diplomat as opposed to a dictator.
On the other side, I haven't yet decided, but I'm thinking probably the best-known fantasy king is Aragorn, who would probably serve as a good foil to Palpatine's evilness. Not to say that everyone will respect him or consider him good, he'd probably get a lot of shit which would be fun to play against "good guy Palpatine".
The map is going to be an odd shape, designed to encourage travel along particular avenues. Draw a * and you've got a good start. The middle is the 'nexus'. On one side is the fantasy city, on the other is the sci-fi city.
At each of the other points, there are other environments, some populated and some not.
On the fantasy side, there's an ocean and a 'Monster Isle', who I'm thinking may be ruled by Bowser (who is actually not that bad a guy and mostly just likes to be seen as the boss), populated by many non-humans who find themselves feeling out-of-place elsewhere. This is your tropical Jungle environment. On the other side of the fantasy city is your more typical Forest, which is massive and home to some hidden settlements of anime ninjas and elves. The kingdom itself is huge and has a large castle town with some smaller villages outside. There is a mage guild formed of wizards from various worlds who the king often calls upon for advice, and a gladiator arena where the best fighters, mages and weirdos compete in popular tournaments.
On the scifi side, the metropolis is enormous and comprised of many people's dreams. The centre is reminiscent of Coruscant, with dense hovercar traffic and numerous skyscrapers. Palpatine maintains that having an empire instead of a democracy is for the safety of the nation, and he uses this logic to 'keep the peace'. That said, it's not the worst place to live, and the F-Zero inspired Death Circuits allow anyone with a vehicle to compete in high-speed races where the rules on killing your opponents are very lax.
The outskirts of the city on the south side are home to much seedier areas, the 'lowtown' which is reminiscent of FF7's Midgar. This leads to a swampier area where the land is Dead, possibly due to factories and pollution where ghosts and such are often seen. I was thinking of putting some quaint little hamlets here so that they can be constantly terrified of the undead, or just abandoned settlements, or maybe both. On the north side of the metropolis is a Desert, home to some small communities that don't like dem outsiders.
At the very north and south of the map are your fire and ice areas. There are the most treacherous and difficult-to-reach areas, and the only ones with no direct route from the Nexus at the centre of the map. The only way to reach the Ice mountains is to go through the Dead lands or the Forest. At the peak of the ice mountain range I was considering putting either some kind of Valhalla-esque place which is super rewarding to get to, or Arthas so he can sit on top of his frozen throne and be all brooding evil.
To reach the volcano lands, you have to cross the Desert or sail across from Monster Isle, across the Deep Dark where TERRIBLE SEA MONSTERS BE LURKIN.. As I've thought about this more I've considered making it a more cavernous area where you go deeper into the earth, to make it a nice foil to the Ice mountains. Either way there's gonna be lava pools all over this bitch. I was thinking of putting Ragnaros here or some other good evil fire dude, which is also dependent on whether I use Arthas or not for the ice mountains (don't wanna have two dudes from Warcraft be owning both the north AND south). Sauron crossed my mind, but for the same reason I'm not sure if using both him and Aragorn as big characters would be good. Here you see the limitations of my feeble mind, and why I'm now opening the table to input.
The Nexus will probably be where everyone starts, allowing them the option of getting a ride to either city. I'm considering turning it into some kind of place where scenery is constantly changing, to reflect the unstable nature of the world and possibly to give weekly advantages to certain types of character in certain areas (a system I could easily implement since I've considered such things with the stat system). I'm thinking 5-10 years will have passed from the time the first people arrived in the Omniverse to when the storyline begins from the player's perspective.
The scope of this world is huge, so all contributions - from little details to big changes - will be read and appreciated. Character contributions and ideas for people to put in the desert/wild west area, Monster Isle, and so on would be greatly appreciated. Remember that in this style of RPG, folks that are unlikely to be claimed themselves as characters are best (ie, putting Spider-Man in charge of a city would be dumb).
Also feel free to come up with organisations, corporations and such. These can be original creations with original characters, or using existing ones. I am totally probably going to have one called Fast Food EXPRESS which was founded by a connoisseur of fatty foods who couldn't bear to go without his favourite brands and so founded a company that reproduces them.
It's a spiritual successor to AD, with some key differences. I felt a problem with AD was that the setting was TOO open. It was assumed that a lot of characters had just been around in that universe forever, which made combining all of the different canons difficult. It required including all of the locations and various Earths from their respective universes, which made a gigantic setting of planets you could visit, which were impossible to all integrate into the central plot of the war.
So this new universe has a plot and setting that itself is tied very closely to the hook of the RPG, which is that a bunch of dudes from different worlds are in the same place. Right now, I'm building this plot, so it's all subject to change except for the key details:
Omnilium is the novum of the story. It's everything-matter. It can be used to bring anything that ever was, into existence in the Omniverse. It's also the main 'currency/XP' of the RPG. With enough Omnilium, time, and the idea/memory, one can create weapons, people, cities, land, water - you get the idea.
Now for the tentative stuff. Story-wise, when the first arrivers people woke up in the Omniverse, it was empty (besides breathable air, and light) and they had no idea where it was except that it was not home. Omnilium allowed them to create the world as they saw fit. Folks like Emperor Palpatine, who I plan to be the ruler of a hi-tech Metropolis than forms the sci-fi side of the two major factions. He broke off his timeline into the Omniverse before his scarring in the movies, and so is still very much a diplomat as opposed to a dictator.
On the other side, I haven't yet decided, but I'm thinking probably the best-known fantasy king is Aragorn, who would probably serve as a good foil to Palpatine's evilness. Not to say that everyone will respect him or consider him good, he'd probably get a lot of shit which would be fun to play against "good guy Palpatine".
The map is going to be an odd shape, designed to encourage travel along particular avenues. Draw a * and you've got a good start. The middle is the 'nexus'. On one side is the fantasy city, on the other is the sci-fi city.
At each of the other points, there are other environments, some populated and some not.
On the fantasy side, there's an ocean and a 'Monster Isle', who I'm thinking may be ruled by Bowser (who is actually not that bad a guy and mostly just likes to be seen as the boss), populated by many non-humans who find themselves feeling out-of-place elsewhere. This is your tropical Jungle environment. On the other side of the fantasy city is your more typical Forest, which is massive and home to some hidden settlements of anime ninjas and elves. The kingdom itself is huge and has a large castle town with some smaller villages outside. There is a mage guild formed of wizards from various worlds who the king often calls upon for advice, and a gladiator arena where the best fighters, mages and weirdos compete in popular tournaments.
On the scifi side, the metropolis is enormous and comprised of many people's dreams. The centre is reminiscent of Coruscant, with dense hovercar traffic and numerous skyscrapers. Palpatine maintains that having an empire instead of a democracy is for the safety of the nation, and he uses this logic to 'keep the peace'. That said, it's not the worst place to live, and the F-Zero inspired Death Circuits allow anyone with a vehicle to compete in high-speed races where the rules on killing your opponents are very lax.
The outskirts of the city on the south side are home to much seedier areas, the 'lowtown' which is reminiscent of FF7's Midgar. This leads to a swampier area where the land is Dead, possibly due to factories and pollution where ghosts and such are often seen. I was thinking of putting some quaint little hamlets here so that they can be constantly terrified of the undead, or just abandoned settlements, or maybe both. On the north side of the metropolis is a Desert, home to some small communities that don't like dem outsiders.
At the very north and south of the map are your fire and ice areas. There are the most treacherous and difficult-to-reach areas, and the only ones with no direct route from the Nexus at the centre of the map. The only way to reach the Ice mountains is to go through the Dead lands or the Forest. At the peak of the ice mountain range I was considering putting either some kind of Valhalla-esque place which is super rewarding to get to, or Arthas so he can sit on top of his frozen throne and be all brooding evil.
To reach the volcano lands, you have to cross the Desert or sail across from Monster Isle, across the Deep Dark where TERRIBLE SEA MONSTERS BE LURKIN.. As I've thought about this more I've considered making it a more cavernous area where you go deeper into the earth, to make it a nice foil to the Ice mountains. Either way there's gonna be lava pools all over this bitch. I was thinking of putting Ragnaros here or some other good evil fire dude, which is also dependent on whether I use Arthas or not for the ice mountains (don't wanna have two dudes from Warcraft be owning both the north AND south). Sauron crossed my mind, but for the same reason I'm not sure if using both him and Aragorn as big characters would be good. Here you see the limitations of my feeble mind, and why I'm now opening the table to input.
The Nexus will probably be where everyone starts, allowing them the option of getting a ride to either city. I'm considering turning it into some kind of place where scenery is constantly changing, to reflect the unstable nature of the world and possibly to give weekly advantages to certain types of character in certain areas (a system I could easily implement since I've considered such things with the stat system). I'm thinking 5-10 years will have passed from the time the first people arrived in the Omniverse to when the storyline begins from the player's perspective.
The scope of this world is huge, so all contributions - from little details to big changes - will be read and appreciated. Character contributions and ideas for people to put in the desert/wild west area, Monster Isle, and so on would be greatly appreciated. Remember that in this style of RPG, folks that are unlikely to be claimed themselves as characters are best (ie, putting Spider-Man in charge of a city would be dumb).
Also feel free to come up with organisations, corporations and such. These can be original creations with original characters, or using existing ones. I am totally probably going to have one called Fast Food EXPRESS which was founded by a connoisseur of fatty foods who couldn't bear to go without his favourite brands and so founded a company that reproduces them.
![[Image: superbuuelectricityne4.jpg]](http://img148.imageshack.us/img148/3128/superbuuelectricityne4.jpg)
Bra Wrote:People are dumb, essentially.


(I don't know how to do the spoiler thing to keep this hidden. Sorry)
I would like a better explanation on the "voided off" areas. Would these be areas that are either treacherous to navigate or have dangerous enemies? As in, to the point where simply going around is an easier plan? Or would they be like magically/technologically warded areas that are impregnable?