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Mal Nova Wrote:I want to take Nasus to the jungle.... Help me take Nasus to the jungle?
I saw Stonewalls OLD vid.... is that still kind of viable? Perhaps an even better approach?
Nasus won't farm his Q enough in the jungle. That's really the thing that's kept him out of there. Ultimately, the thing that makes him viable in games isn't able to reach its viable strength if he's running through jungle instead of getting a constant stream in lane.
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Stonewall got 60 Q in 5 minutes though>_>
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His Q is going to be less-farmed than otherwise. He really should just sit in jungle and farm all day. But his ganks are disgusting (in a good way).
Meaning, you have to do the trade-off. Failed gank hurts your Q.
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Well, it's something I'd like to try. Anyone know what his Masteries/Runes would probably be?
Would he start off with Life steal or armor or still try to rush philo?
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A slow starter in the jungle is generally not that good because you need the immediate power to start ganking. Jungle Nasus does no damage and serves little purpose other than wither.
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OK I want to learn Ranged AD... AP and Tank and Support...
I want some tips on
Heimer
Anivia
Corki
Mundo
Fiddle
GP
Karthus
Kassidin O_O( I feel I'll be like Annie with him the way you guys talk)
Morgana
Shaco
Taric
Twitch
Blitz
Also someone wanna give me some refresher courses on
Kat
Rumble
Malph
Kayle
Alistar
Soraka
Sivir
Nunu
Ashe
WW
Lol
I know its a lot of champs... but aside from getting comfortable with my bruisers/Melee... I've bought the cheap champs and one of the Champ packs and acquired all these guys.
What I want to know... is their standard/special builds for their types and WHy. As well as Runes and masteries. And what options they really have as well as suggested spell orders.
Maybe I'll find one or two in each category IM comfortable with in each catageory to better fit the team
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I have 10k IP to spend and I just want to spend them on runes so yeah...
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The following are my own personal styles, so there might be more pro or "legit" ways to go about stuff, but these are what I do for moderate success
Heimer:
Full Build for me looks like this: Sorc Boots, Rylai's, Rabadon, Abyssal, Frozen Heart, and then one situational item depending, often Zhonya's or Banshee's.
I take Heimer mid or, depending on the top, I've topped on occasion.
Generally, Doran's Ring to start, and I level Q, W, R, E, with one point in E at 4 and a point in ult at 6. Those two(E and R) don't really grow much from increased ranks, so I usually opt to boost my main damage dealers.
Probably one of the most important things to remember as heimer: Laning phase, only retards will let you kill them. Seriously. If someone manages to die to heimer in lane phase they were either ganked or just stupid. Keeping that in mind, what you want to do is farm, a lot, and try to keep your opponent away from your own juicy minions, which heimer can do pretty well against most mids and the specific tops you'll choose to lane against. Basically, what I usually do is set my turrets right at the collision point for minions, and back up, beyond most attack ranges but close enough to give them a mouthful of missile if they try to last hit without 3 minions between you and them.
If your opponent is a weak laner or just bad this is pretty much all you do laning aside from general gameplay precations of watching out for junglers if you get pushed up too far, etc. If they aren't, it's time for the single hardest part of heimer: E.
Landing that pretty much sets the noobs from the decent/lucky heimers. It's not hugely powerful, but the cc can be a lifesaver/kill securing tool, does moderate damage, gives vision instantly to where it's targeted up until it explodes(never facecheck again ftw). Using this smartly can also help you land missiles(finish off a minion to open them up for a shot and possibly stun/blind them as well) and, really, E is the only real element of difficulty with learning heimer. I think I'm moderately good at landing it and it's pretty satisfying when doing so lands you a kill. Anyway, probably more than you wanted, but I'm bored and sugared up.
Anivia: Really, I just do not recommend Anivia for you. She's one of the most difficult champions to use properly and in my humble opinion absolutely tops the list in that regard, and you'll most likely get shit on for a long, long time by the current trend of mobile casters before you get a grip on her, which would be pretty frustrating. Not saying she's bad as seeing one opposite me is a rather demoralizing thing because most people that use her are pretty proficient and tend to own games, but it's very, very rare(I can't bring to mind anyone I see less than her, tbh).
Corki: I'm a shit Corki, so nothing to say here.
Mundo: Practice landing Q and get a feel for how wide the shot is. Use E pretty much all the time in combat, press W if you're spunky and laugh at all the damages when you ult because you've built so tanky. Really though, practice harassing with Q and the rest seems pretty simple imo.
Fidd: Ah, my old flame. Honestly not sure where to put him these days since his jungling is uber slow compared to some of the people that seem to tear through it before people hit lvl 3 and his laning is not so great. I've had some moderate success with Support Fiddle lately. Grab E at lvl 1, then max in RQWE order. Basically, stand in bushes. For the first 4 or 5 levels, toss E onto the enemy champions any time you can try to maximize bounces on them. After that, the lvl 1 damage just kinda sucks and you mostly use it for the silence. In between casts of that yearlong cooldown and after it stops being effective, fear them, then drain. If they aren't Vayne or Corki most of the time you and your carry beating on the enemy carry is a good trade for you. Also, as fidd, your job is to tank as much of the harass as possible for your carry since hp is so easy for you to regain(Not saying you should just eat damage for no reason, but do what you can to try and make sure you get hit instead of your carry as far as harass goes.
Also, hit 6 in the brush for a good shot at at least one kill and often a double if you plan it right =D.
( I use regular caster runes for this since the support role is really only to carry you through Fidd's mediocre early game and provide some solid support)
GP: I have the basics down, but I can't really give in-depth commentary. Dude's a rockstar though, recommend highly.
Lunch is about over so I have to do work for a bit, but I'll add more as I have time and wanna.
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So My Yi build as a Laner...
I start Boots/LS/Dagger/Armor+Pots depending.
Usually I sit there and Keep the LS item as it is till later... Some times I grab wriggles...
But for me the best Game play goes to push for Avarice blade Then Brutalizer and only finishing it to the YOumans blade when I'm ready(I can do it around 6 if I want but the bonus gold makes me want to grab Zeal... but within a few seconds with Ult and YGB I can hurt a tower... I tend to grab a Zeal as I said and if I have it when I back first I WILL grab a BF... cuz with whatever LS Item it helps...
I poush the Ghost blade then PD or IE depending... THen winf up with Boots of Ionia.... YGB...IE...BT/WL...PD... PD... At that point I Sell the WL if it's not a BT... THen replace YGB with TRinity....
FTR...YGB helps take out Baron with ease and fast>_>
What are your thougts on this though?
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Don't sell Ghostblade. It's just too good on Yi. Build survivability in the mid-late game when you're teamfighting more and teams can just focus you down. Warmog's is not an uncommon item on Yi. With Meditate and lifesteal, all he needs to be able to do is soak damage, so pure HP is a perfectly fine stat (makes Atma's better on him, too, which is nice because that item has great stats for a champ like Yi).
Multiple PDs is cute, but never necessary. He gets a ton of Attack Speed and Movespeed for free, so itemize the stuff he's lacking. Don't buy CDR Boots, just be smart about activating Highlander. Merc Treads are crazy good on him, since the only thing that stops Yi is hard CC (and even then...).
If you're going to rush a GP/10 item, you're better off having it be Philo Stone or HoG and just sitting on it for most of the game, eventually turning it into Shurelia's or Randuin's (both decent options to help with survivability instead of Warmog's). Avarice blade is a bad item who's only redeeming quality is GP/10, but putting it into Ghostblade as soon as possible removes that quality. So it's just a bad item.
You clearly have an idea of what items Yi wants. Just give some priority to survivability and I think you're fine.
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So....Boots/YGB/IE/Warmogs/BT(WL)/Optional? Trinity,PD, SOMetihng else to boost the Crit? OR maybe another warmogs...
Crtis dont hurt towers right?
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05-28-2012, 11:37 AM
(This post was last modified: 05-28-2012, 11:46 AM by Mal Nova.)
I demand more power of annoyance!!!
Thus I want to learn more of this little scout they call the Teemo!!!
Whats the best way to play him? AP? AD? AS/AD? Hybrid?
Solomid and mobafire have WAY to many builds....
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It's because you can build him like, forty ways and still have him bring something to a team comp.
Just make sure one of those items has a health component, because that dude needs it.
And always build Ionic Spark. Always. Teemo who shoots lighting bolts = OP.
LIGHTNING
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Tanky AD
Get Wriggle's, split push all day
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The build I like on him is Wriggles, Wit's End, Frozen Mallet, any Boots. Doesn't really matter after that. I'd probably start working on an Atma's.
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Hmmm Thanks!
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So... YGB on Jax?
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