05-22-2012, 02:26 AM
I wish I had come up with the name of this game myself, so boss.
Posting a thread here in case anybody else is/will be playing. It's a 3v3 left vs right sidescrolling platformer with DotA/LoL mechanics. You pick an archetypical hero, siege the enemy turrets, time attacks with CPU-controlled minions, and get "solar" (money) from kills to upgrade your stuff. Kill a turret and your side spawns a huge rocket-launching minion. Each side has a "solar drill" deep inside their base that gives each player $30/minute; destroy the enemy's drill to win.
A hero's skillset is made of: two spells, their weapon, and general attributes. Each skill has six different upgrade options, of which you choose three that will be available at the in-game shop.
It's also a drop-in/drop-out game. If a player leaves they will be replaced with a bot that isn't terrible; the bots are replaced when a new player joins. New players get all of the money collected by that player slot so they're not at a disadvantage. Pretty sweet idea.
The heros:
Sheriff Lonestar - "pusher" cowboy. Kinda slow moving, but has a rapid firing space pistol and he can double jump. He can summon a bull that charges forward and stuns enemies, this thing has great utility. His other spell is a stick of dynamite, and if properly upgraded it deals the most damage of any spell in the game. His pistol can be upgraded to become very powerful or fire rockets. Half of the top ten PSN players use him.
Clunk - robot "tank." Slowest hero, highest HP, uses a powerful rocket launcher and has a rocketpack for extended jumps. One spell is a melee attack that has lifesteal and can be upgraded to increase his max HP. The other is a self-targeting explosion with wide AoE around him. His rocket launcher can be upgraded to fire bigger rockets.
Froggy B - "stun" breakdancer. Fast with a short range pistol and has the fastest/highest jump. One spell is a line-type attack that makes him dash forward and stuns targets, the other does damage to enemies that he touches and can be upgraded to block damage from enemies. His pistol can be upgraded for better range or hit multiple targets.
Yuri - "support" spacemonkey. Has a rocket backpack that enables flight, with a laser beam that bounces off solid surfaces. One spell lays trip mines on the ground, the other is a self targeting AoE field that heals/speeds up allies and slows the enemy. The laser gets upgrades for status effects.
Voltar - "healer" alien. The fastest character, his weapon heals allies, and he can hover in midair. One spell summons llittle robots that can attack, the other lays down a machine that has a healing AoE. His weapon can be upgraded to repel enemies or hurt them.
Leon Chameleon - "gank" ninja. Fast moving melee attacker, average in most attributes. One spell hits enemies with his tongue and reels enemy heroes in, the other creates a decoy and turns him invisible. His sword can be upgraded to deal extra damage when hitting from behind, do critical attacks, and lifesteal. My personal favorite.
Posting a thread here in case anybody else is/will be playing. It's a 3v3 left vs right sidescrolling platformer with DotA/LoL mechanics. You pick an archetypical hero, siege the enemy turrets, time attacks with CPU-controlled minions, and get "solar" (money) from kills to upgrade your stuff. Kill a turret and your side spawns a huge rocket-launching minion. Each side has a "solar drill" deep inside their base that gives each player $30/minute; destroy the enemy's drill to win.
A hero's skillset is made of: two spells, their weapon, and general attributes. Each skill has six different upgrade options, of which you choose three that will be available at the in-game shop.
It's also a drop-in/drop-out game. If a player leaves they will be replaced with a bot that isn't terrible; the bots are replaced when a new player joins. New players get all of the money collected by that player slot so they're not at a disadvantage. Pretty sweet idea.
The heros:
Sheriff Lonestar - "pusher" cowboy. Kinda slow moving, but has a rapid firing space pistol and he can double jump. He can summon a bull that charges forward and stuns enemies, this thing has great utility. His other spell is a stick of dynamite, and if properly upgraded it deals the most damage of any spell in the game. His pistol can be upgraded to become very powerful or fire rockets. Half of the top ten PSN players use him.
Clunk - robot "tank." Slowest hero, highest HP, uses a powerful rocket launcher and has a rocketpack for extended jumps. One spell is a melee attack that has lifesteal and can be upgraded to increase his max HP. The other is a self-targeting explosion with wide AoE around him. His rocket launcher can be upgraded to fire bigger rockets.
Froggy B - "stun" breakdancer. Fast with a short range pistol and has the fastest/highest jump. One spell is a line-type attack that makes him dash forward and stuns targets, the other does damage to enemies that he touches and can be upgraded to block damage from enemies. His pistol can be upgraded for better range or hit multiple targets.
Yuri - "support" spacemonkey. Has a rocket backpack that enables flight, with a laser beam that bounces off solid surfaces. One spell lays trip mines on the ground, the other is a self targeting AoE field that heals/speeds up allies and slows the enemy. The laser gets upgrades for status effects.
Voltar - "healer" alien. The fastest character, his weapon heals allies, and he can hover in midair. One spell summons llittle robots that can attack, the other lays down a machine that has a healing AoE. His weapon can be upgraded to repel enemies or hurt them.
Leon Chameleon - "gank" ninja. Fast moving melee attacker, average in most attributes. One spell hits enemies with his tongue and reels enemy heroes in, the other creates a decoy and turns him invisible. His sword can be upgraded to deal extra damage when hitting from behind, do critical attacks, and lifesteal. My personal favorite.


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