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We'll be utilizing a new quest system here on Chubbs. Its real simple and real easy. You write something, post that your quest has been completed here and then a staff member grades and rewards you.
No more hoping there's a quest open on the planet you're on. No more worrying about someone else already having finished a quest. No more RPing for "no reason."
There are a couple of guidelines, however. The quest must have a minimum of five posts, if being done by a single person, or a minimum of three posts per-person if more than one person is participating. For the sake of simplicity, try to keep the quest in one thread. If you have completed a quest with multiple people, only one person needs to submit a grading post. Please don't get upset if a reward isn't what you were expecting. Rewards will be limited to zeni and TP only, as they are now.
This is not a retroactive change. Posts you have made before this will not count as quests. If you're already participating in a quest, you will still be rewarded upon completion.
Hope you all enjoy. If you have any questions, please ask them here.
"In this world, his world, life is just a game you play"
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If this is not set in stone:
I like the idea of mini-sagas with rules, etc. What you are basically saying is, if I still want to do that, I would have to write them out, along with the description of the quest, and make it public? Isn't that what we already do now? O_o
1) Can we at least still contribute to an existing set of pre-determined quests, as well as do them?
2) I like the idea of quests being an 'assignment'. We could at least make a questing system where people seek out an NPC (who has an accompanying description in the information vault), and receive a mission/job/quest. Kind of like the GUILD SYSTEM WE HAD. <3
If this is set in stone: wtf, ok.
"We pissed away all the money on rock n' roll."
-Slash
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No, you don't need to write up a quest description like we already have. Just RP like you would anyway. When you've hit a "finishing" point in your writing, post that you've completed a quest.
Staff written quests will still be available to people if they want them. Alternatively, you can simply make an NPC "contact" for your character to get quests.
"In this world, his world, life is just a game you play"
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Guilds were awesome. Most people thought so. And no one used them.
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Yeah, it was kind of weird how that worked out.
"In this world, his world, life is just a game you play"
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Quote: Staff written quests will still be available to people if they want them. Alternatively, you can simply make an NPC "contact" for your character to get quests.
I'll try this new system, even though I don't like it. So can you at least tell me how I can follow this suggestion and still keep the quests coming from an outside source, while still being relevant to my character and the NPC? If I have to do all that myself, it's like I'm just doing one big ass storyline that never ends, instead of a job for someone. I like the concept of doing a job for someone; it's what I base Bojack around, he does shiz for peepz.
"We pissed away all the money on rock n' roll."
-Slash
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I always wanted to, just had other things to do first
Roster | Character Vault | Last RP
All things are subject to interpretation whichever interpretation prevails
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Seems to me like this is just an around the bush way to award people for personal roleplays.
On that note, this is pretty cool
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Bojack Wrote:I like the concept of doing a job for someone; it's what I base Bojack around, he does shiz for peepz.
You understand that the quest could be you RPing Bojack doing a job for someone, right? Just because its your own, doesn't mean it has to be about Bojack walking around and running errands.
If you can't come up with an idea for a job on your own, ask a staff member. We'll give you an idea to get started.
"In this world, his world, life is just a game you play"
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Android 17 Wrote:Seems to me like this is just an around the bush way to award people for personal roleplays.
Its a two-birds-with-one-stone kinda thing.
"In this world, his world, life is just a game you play"
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Raditzu Wrote:If you can't come up with an idea for a job on your own, ask a staff member. We'll give you an idea to get started.
I'm sold.
"We pissed away all the money on rock n' roll."
-Slash
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Then my work here is finished.
"In this world, his world, life is just a game you play"
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i like this.
wouldn't you want to add "training for a technique doesn't count towards a quest"?
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I actually left that out on purpose, because I wasn't sure how I wanted to address that issue.
"In this world, his world, life is just a game you play"
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"We pissed away all the money on rock n' roll."
-Slash
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I'd actually love to be able to do a quest where I'm training for a technique, that's just me though. Anyway I'm digging the idea of doing your own quests and what not.
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It's kinda important to note that, as I understand it, the system isn't being changed per se, but added on to. There will still be a list of Quests in some fashion, but members will now have the freedom to just make our own and bypass that process entirely.
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01-04-2008, 09:18 PM
(This post was last modified: 01-04-2008, 09:29 PM by Bojack.)
Can people still make/contribute quests if they want?
"We pissed away all the money on rock n' roll."
-Slash
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I love the old style of quests, but I totally LOVE being able to rp about what ever I want and still getting a reward. This makes me want to get active again
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Bojack Wrote:Can people still make/contribute quests if they want?
I'd imagine Staff would prefer that.
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