12-13-2004, 12:22 AM
Heh, thanks. Just one question. Do ALL the bunkers in Area C have activated turrets? If so, crap. If not, then I'm in the bunker that isn't.
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Cold Zarbon and 20 fight
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12-13-2004, 12:22 AM
Heh, thanks. Just one question. Do ALL the bunkers in Area C have activated turrets? If so, crap. If not, then I'm in the bunker that isn't.
12-13-2004, 12:23 AM
The northern one doesn't, and I believe Bulma deactivated the one in the southern one.
![]() Want a cookie?
12-13-2004, 01:20 AM
You better say you are joking.
"We're just two lost souls swimming in a fish bowl."
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12-13-2004, 01:23 AM
Quote:Originally posted by Zarbon Sorry ='( ![]() Want a cookie?
12-13-2004, 01:34 AM
Quote:Originally posted by Burter Ah no issue, but I want to lose my eye again, in fact I will, i love being a pirate! Oh and Burter, i'll probably be shooting for transformations when i'm there, so watch for it. ![]()
12-13-2004, 01:42 AM
Quote:Originally posted by Burter Actually, Frieza activated the northern one, and I'm near-positive that Kirano re-activated the one we were at before we left. So... no matter where Gero went, the turrets should have fired at him. But I can see how that would be easy to miss. EDIT: What about a "Turret Tracking" thread? So anyone how activates/disables a turret would be responsible for replying to the thread so that everyone is updated? "I wasted time and now time doth waste me."
![]() "I just made you up to hurt myself, and it worked."
12-13-2004, 01:45 AM
Err... so technically, me and KC should be dead, right? Or will you all just let it slide for right now? I only knew that one of them had been activated once, but I didn't know which.
12-13-2004, 01:47 AM
Well, day two doesn't start 'till tomorrow, so you guys have until then to run into a bunker.
For any other stuff... uh... *isn't staff*.
"I wasted time and now time doth waste me."
![]() "I just made you up to hurt myself, and it worked."
12-13-2004, 01:49 AM
Great. Now I have to rp my char flying as fast as he can away from the bunker and to some other place.
Wait don't tell me. All the other bunkers' turrets are activated as well, aren't they? EDIT: Don't worry Zarbon, I'll proabably be there in no time =P
12-13-2004, 01:53 AM
I'm pretty sure none are in D, I had one activated. but deactivated, but I am not 100% sure.
"We're just two lost souls swimming in a fish bowl."
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12-13-2004, 01:55 AM
Craaaaaap. I REALLY hope that Kirano didn't leave those turrets activated... If not, well, that REALLY sucks for me and KC.
EDIT: Oh no, wait a minute. KC is a changeling. So its just me whos screwed over. That's just peachy.
12-13-2004, 01:55 AM
Plus, you can RP getting past the turrets. But on the same token, please note that I'm not 100% sure, and since you already RPed into the bunker, and Burter kinda said you could, you might not have anything to worry about. Perhaps you should contact staff?
"I wasted time and now time doth waste me."
![]() "I just made you up to hurt myself, and it worked."
12-13-2004, 01:55 AM
Quote:Originally posted by Android 20 You guys just got into a huge fight. We'll let it slide ![]() Want a cookie?
12-13-2004, 01:57 AM
Thanks. I'll try to read the threads a little better to see who activated what and all from now on.
12-13-2004, 02:19 AM
Question: Do I need to rp getting past the turrets on my way out? Or can I leave normally?
12-13-2004, 02:20 AM
Quote:Originally posted by Android 20 Just leave normally. Note: this is only for 20/Cold ![]() Want a cookie?
12-13-2004, 11:25 PM
Heh, well I have some good news for your Burter, I hate 18 now for putting me in Hell ;(.
But it will pass. Well, he is my last sentence in the Dante forums... PEACE OUT!
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