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Final Copy
#1
The Stars of Time

Storyline: It all starts on Earth around 2400, when the world is in trouble do to pollution, global warning, and other problems.

Using the theories of other life used in the past, the United Nations sent out various ships to find other life, and see if they can help us in anyway.

After searching for about 9 years, in early 2409, the crews discovered a solar system (Called Elementia) with various remains of structures, technologies, and life. They quickly set up research centers on the planets, and found various things to help them, but it wasn?t enough, they needed more, for crime was increasing.

Over the next few years, they discovered various things, until one day a scientist, Adam Robertson, discovered one, and that one was in a lab accident, in which creatures were released.

That tablet was involved in a spell for restarting time, and the aliens, or Elementions they called themselves, went to war, when this was threatened, even though the humans never knew what it was for.

Starting stats/money: Elementions get ?Magic? and ?Coins? while Humans get ?Skill? and ?Money?.

MAX SKILL/MAGIC: 805,000
Skill/Magic: 805,000

PHYSICAL
-Strength: 100
-Defense: 100
-Speed: 100
-Stamina: 100
-Recovery: 100
-Attack Power: 100
MENTAL
-Intelligence: 100
-Luck: 100
-Determination: 100

Coins/Money: 500
---------------------------------
Skill/Magic = 575[3(str. + def.)+2(Speed + Stamina + Recovery + Attackpower)]

Non-Player Characters:

Commander James Laflare: The leader of the Human military out in Elementia, he clears all injections of a new steroid on various levels; he is located on The Laflare Starport. (Humans Only)

Sage Oalama, Reala, Grana, and Luama: He can enhance your magical abilites by increasing your strength and size. (Elementions Only, Oalama is on Oceania, Reala is on Flanaria, Grana is on Griana, Luama on Lumioua.)

Ranger R.R Johnson (Richard for short): This expert sniper is able to teach Ranger Time
To Humans, he is located in the research center of Griana, as a guard.

Colonel Patel: This highly ranked officer had been fighting on the planet of Griana when he discovered a special ability. He was running from the Elementions of this planet for his whole platoon had been wiped out. It seemed as though the Earth Elementions were going to catch him before his mission was complete. He had been sent there to wipe out the leader of a city on the planet called Carag, most likely leaving them defenceless. But they had found the men before they had completed the mission. It was a long battle that lasted a couple of days, but Patel's men went from 78, to just himself. e was going to be caught soon when something hit his face. He wasn't sure what it was, it wasn't anything heavy enough to leave a imprint, but he could still feel it.
Afterwards he immediately felt a rush of energy throughout his body; his legs gained most of it. He was off into the dense jungle at incredibly high speeds. It is still unknown how exactly he learned it himself, but he has perfected it so that he can teach it to others as well, but not as perfect as him. He is still on the planet Griana, taking out its inhabitants one at a time, if you can find, or even catch up to him, he may teach you this technique, or he might kill you by accident.

The One: Somewhere, out in the universe, there is a small gathering of planets in their own little cluster. This little galaxy of its own is called the Elementia galaxy, where a series of four planets reside. Among those planets is one called Oceania. This place is home to the aqua beings that have lived there for centuries; the Water Elementions. Like Elementions from the other three planets, these people have special powers, particularly one that stands out, above the rest.

This Water Elemental is known to many as "The One," but is not recognized in some parts of the planet. He has resided in one part of the planet that he has situated for himself. It is just beyond a vast underwater volcano, in a cave. The path in the aqua cavern leads on for about 25 miles before you reach the actual home of the creature. Once you reach this man, you will immediately notice something strange about him. It is the fact that he is quite larger than many others of his race. This is due to the fact that he has acquired a power-up that takes him to the full potential of his powers, a side effect, though, is that once you transform, you grow monstrously huge and you are stuck in that power-up forever. This power-up is named 'Brain of Braun,' for he has trained his mind so that it is his most useful power, but he is still incredibly powerful in strength.

Along with reaching his ultimate form, he had also mastered two techniques that involved his brain power. One of them is the 'Mind Grasp' technique. This allows him to be able to play tricks with his opponents? minds. The other is the 'Liquidation' technique. This is one very useful move for battle as it can turn any inanimate object into water.

If you can somehow make it to The One's lair, he may teach you how to perform some of these techniques, maybe even the transformation.

McKenzie: A simple man, who had turned thief. He had only been stealing little things here and here. After a while, though, he decided to go for a big score. He snuck into a military lab to find a top secret project, he was about to give up after a bit, until he saw it. Just sitting there on a table, a glove. It didn't appear to be nay average glove, it was electronic. He tried it on and started moving his hand around with it on. While moving his hand he jerked it forward and something surprising happened. After a few seconds the wall collapsed and he could hear a loud bang. This was immediately after he had jerked his hand forward, this made him interested.

Yadneerg: An Elemental of the Electric side. He had experienced many wounds in battle with the lowly humans due to inefficient shields. He would then have to heal before he could engage in battle once again. One day, in battle with the alien race, Yadneerg was about to be hit by a shot from a Laser Gun. He had already suffered a extremeity of pain to his body earlier and was not sure if he could sustain such a impact. He put his armsin front of him in a last desperation, but they would not do anything. He closed his eyes and his mind was a blur. Then, seconds had passed and he was not dead. He looked ahead of him to see that there was some sort of shield blocking his view.

After a few more seconds he began to become exhausted and the shield disappeared. Another soldier then extinguished the human, but he was amazed at hwat he had just done. After a few months of training he had perfected it and began teaching his men how to perform the move. He will most likely teach any Elemental that comes his way, but his training methods are harsh, he will literally put you in mortal danger, eventually, for you to be able to learn this move. He might even teach you how to form a image of any kind onto it.

Races:

Humans: A common race, you know them well.

Elementions: An alien race, known as the ?Keepers of Time? to the universe, except for humans though, there are four species, one for each planet.

Elemention Species:

Fire Elemention: These creatures take home to Flarania, they are mini-men, covered in hot flames, and have steaming claws to attack with.

Water Elemention: A fish-like creature, but has hands and legs, able to change from lungs to gulls, and uses acid and his claws to attack people.

Earth Elemention: A creature made of mud, and is leaf covered; the creature has hard fists to smash opponents.

Lightning Elemention: A lizard-man with very quick feet, his attacks aren?t strong, only punches, but his speed is unbelievable.

Location Names:

Planets:

Flanaria: A fire planet, covered with volcanoes and flame, this is the planet that they had to scan, for the atmosphere was too hot to pass through, they scanned and found various structures which had various things within to them was very interesting, too bad they couldn't see it or check it for better life.

Oceania: A water covered planet without a bit of land to be seen, it has new types of sea animals and more, and it has various artifacts which clean water and the air, and various new weapons too.

Griana: A jungle planet, strange wildlife life here among small lakes and tall trees, and a chemical was found to stop or slow growth, even in humans!

Lumioua: A planet charged with electricity and its charges causes various earthquakes! The rocks on this planet even attract electricity, and that means Earth found a new source of power.

Earth: The human homeworld, this is for certain events.

Human Research Centers/Starports/Cities:

Research Center Blue: The research center on Oceania, this was destroyed by an alien strike, but humans are still there to regain, they keep shops and resources there in the area that they hold.

Research Center Green: The research center of Griana, mostly safe and has various shops and such, it?s like a small town really, but has common attacks by Elementions.

Research Center Red: Finally landing on Fianaria, this is the research center there, and not many attacks happen on this one. This one is simlar to the other two but is heat coated, so no heat can go in.

Research Center Yellow: Similar to the others, this one is on Lumioua, this one is nearly overrun by Lightning Elementions.

The Laflare Starport: The human base of operations (The Laflare Starport) is located at the middle of the solar system, Elementia.

Earth Cities: These may be used for events.

Elemention Cities: All Elemention cities have a temple and various shops, sages are inside the temples, the cities they have are named and described below:

Daichi: A town on Griana, its homes are mostly made of mud and its underground; it has a hole in the upper part for light, and is very well protected, being far underground with little human breathable air. Its temple is a large mud structure. The artefact known as the Golden Vine is here.

Unabara: A town on Oceania, covered with a gigantic air bubble so other Elementions can come, the buildings are mostly made of hard limestone, and the temple is a pyramid structure in the center of town. At the top of the pyramid is the scared water tablet.

Naur: A town on Fianaira down into the hole of a volcano, spinning down and down. Most of the buildings are made of rough granite, and a tower of that granite goes from the bottom back to the top, high above it. This tower holds the Goblet of Flame.

Raikou: A town on the planet of Lumioua, made of an unknown light emitting stone, this town is on the top of a mountain, and is very well defended, the temple there is an underground one, and goes deep down in an Egyptian like way, the Gem of Light is there.

Shopping List:

At all Human outlets:

Weapons:

Tazer-100 money: A stunning weapon, non-lethal. +1 to Attack Power

Pistol-200 money: A simple gun, better then hand to hand. +10 to Attack Power

Plasma Grenades-500 money: Explodes in a large explosion once it hits ground.

Assault Rifle-1000 money: A slightly complex gun, very fast firing. +30

Rocket Launcher-2000 money: A powerful weapon, much more affective then Plasma Grenades.

Laser Gun-3000 money: A very powerful fast firing weapon, used by generals. +70 to Attack Power

Mech-6000 money: A very strong steel robot, used as transportation across planets, and is also very useful in combat. +100 to Attack Power

Armour:

Marine Armour-300 money: Common marine armour, worn by low ranking marines. +10 to Defence.

Officer?s Armour-1000 money: Armour worn by normal officers. +20 to Defence.

Lieutenant?s Armour-2000 money: Armour worn by a Lieutenant. +30 to Defence.

General?s Armour-3000 money: Armour worn by a General. +40 to Defence.

Transportation:

Transport-1000 money: This steel transport allows you to go to human location.

At all Elemention outlets:

Weapons:

Whip of Earth-200 coins: A whip made from hardened leaves of Griana. +10 Attack Power.

Balls of Magical Powder-500 coins: When hit hard on the ground, will make an explosion of flame.

Spiked Glove of Lightning-1000 coins: A spiked glove made of steel; it is as powerful and fast, like a bolt of lightning. +30 Attack Power.

Powder Launcher-2000 coins: Able to fire large balls of the Magic Powder, it lives up to the Rocket Launcher.

Flanaria?s Flame-3000 coins: A weapon which can fire the most fierce flames of Flanaria at an enemy, these flames can equal even the amazing Laser Gun! It can be fired at multiple enemies but is slower then the human counterpart.

Stone Golem-6000 coins: A magic stone being made by the Elementions, it is controlled by a backside control panel, controlled by one Elemention. Each Stone Golem is able to use Earth abilites.

Armour:

Leaf Armour-300 coins: Armour made of hardened leaves. +10 to Defence.

Muddy Leaf Armour-1000 coins: Armour made of hardened leaves with a hard mud undercoating

Magma Rock Armour-2000 coins: Armour made of cooled rock after an eruption. +30 to Defence.

Steeled Magma Rock Armour-3000 coins: Armour made cooled rock after an eruption with steel covering it.

Transportation:

Transport: A magical stone transport which allows you to go to Elemention locations.

Technique List:

Human/Elemention Powerups:

(Humans get Steroids for Powerups, Elementions have spell enhancers from their sages as powerups.)

X10 Power-Up: A relatively easy to get as long as you are active and meet the requirements set. All you need is a

Requirements

160 Determination
1,000,000 Skill/Magic
Extreme Emotional Strain

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

X20 Power-Up: Harder to achieve then the x10 Power-Up but not as hard as the others, this power-up gives the user a significant power boost, usually the furthest most prominent warriors ever reach.

Requirements:

200 Determination
1,500,500 Skill/Magic
Extreme Emotional Strain
X10 Power-Up

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

X30 Power-Ups: A very powerful strength boost, very rare and difficult to attain, these powers-ups are awarded in very exceptional circumstances.

Requirements:

250 Determination
2,000,000 Skill/Magic
X10 Power-up
X20 Power-up
Extreme Emotional Strain

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

X40 Power-ups: The ultimate boost in power available. Extremely rare and near impossible to obtain. These are awarded only to the most elite and dedicated.

Requirements:

400 Determination
3,000,000 Skill/Magic
X10 Power-Up
X20 Power-Up
X30 Power-Up
Extreme Emotional Strain

Note: Having these requirements does not automatically earn you the power-up, it merely qualifies you for them. They are earned primarily during staff-run storylines or in very exceptional circumstances for outstanding role-playing.

Human Techinques:

NAME: Ranger Time
DESCRIPTION: This technique is used just like time freeze except for two major differences. One, you do not have to hold your breath for it to work. Two, it slows time down, yet everything still moves a regular speed. It is a good combination with Future Sight.
DIFFICULTY: This technique is not that hard to get. Granted, it will take a while to get if you are just roleplaying for it in a personal saga, but it will be given out like all others in Staff Run Sagas.
REQUIREMENTS: None

NAME: Future Shock
DESCRIPTION: This Technique works well along side Ranger Time. It allows you to achieve your next transformation state for a limited time. This goes on for three posts maximum.
DIFFICULTY: Like Ranger Time, this technique will be relatively easy to achieve; you just need to roleplay diligently for a Personal saga or actively in a Staff Run Saga.
REQUIREMENTS: None

NAME: Warp Speed
DESCRIPTION: This move enables humans to go at a speed that can rival that of light. While there are some Elementals that can already go at extreme speeds, this enables humans to be able to catch up to those ones faster than they would in any vehicle.
DIFFICULTY: Fairly easy to learn.
REQUIREMENTS: A combined Speed and Stamina of at least 500.

When he got home, he decided that this was too valuable to just sell. He trained with it for a while and one day, he was smuggled. The men had stolen his wallet. When one of the men was just in front of him, he punched toward his head, but missed slightly. But, however, the man's head jerked forward and he was knocked unconscious, this had to have been from the glove, but he wasn't wearing it.

After mastering the move, he has learned to pass this along to another, for the right price, though. But it still takes a lot of hard training to learn.

NAME: Blind Punch
DESCRIPTION: This move has been created by the human's, first it was a electronic glove, but quickly the humans adapted to the move so that they did not need the glove anymore. When your opponent is at a distance, this can be wuite useful. You just punch into the air and a wave of force will be sent into the air at the speed of mach four.
DIFFICULTY: Mediocre to learn
REQUIREMENTS: Combined Speed, Strength and Attack Power of 600

NAME: Fade
DESCRIPTION: Allows the user to cause any object that they are touching to become invisible momentarily. The user of the fade technique focuses deeply on the object they wish to cloak, imagining it to be invisible in their mind. The weapon will become truly invisible as soon as they can visualize it being invisible. This move is very helpful for concealing weapons from enemies, allowing for stealthy attacks. However, should the cloaked weapon be used to attack someone, it will become visible once again as soon as the attack is launched, or the user stops trying to think that the weapon is invisible. In order to learn the fade technique, one most trains their subconscious heavily, so that they can control it themselves. By doing this, they will be able to visualize something being invisible, and by using their subconscious in conjunction with skill or inner energy, they will be able to cloak something.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Requires 250 intelligence.

Elemention Techniques:

NAME: Mind Grasp
DESCRIPTION: This technique is performed with extreme concentration and high intelligence. It is used by reaching the hand out towards the target. This technique has many capabilities: 1) You can use this to read your opponents thoughts for a limited time, 2) You can confuse your opponent once you have reached into their mind, done by twisting your arm around, 3) You can knock them unconscious, if your intelligence is 50 higher than their intelligence is. There are also many more. This only works if your intelligence is higher than their intelligence is.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Must have a Intelligence of 400 or higher to learn.

NAME: Liquidation
DESCRIPTION: This technique is performed by the user concentrating his mind on an inanimate object and with enough concentration they can liquify the object. This can be very handy when fighting a enemy. An example of such use would be to liquify an object they are standing/leaning on, so that they fall down or lose their balance, giving you the chance to strike. The only downfall is that if you haven't practiced this enough or you just barely meet the requirements, you may liquify something you did not mean to. Again, the technique can only be used on inanimate objects, meaning it can't be used upon an organism that is either alive, or was at one point.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Combined Determination and Intelligence must be 750 or higher.

NAME: Brain of Braun
DESCRIPTION: With this power-up the user has much more control over their functions and become incredibly smarter. They are better strategists with this and it is easier for them to anticipate moves.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: None

NAME: Black Out
DESCRIPTION: This move has been known to most Elementals for a very long time. It is used to make a foe pass out using your minds. It is done by extreme concentration in one direct spot; the throat. It, in a sense, chokes the person 'til they pass out, as if they had been attempting it themselves.
DIFFICULTY: Fairly easy to learn
REQUIREMENTS: A Determination of 400. To be used successfully, though, your Determination must be at least 200 above the targets.

NAME: Shield of Dreams
DESCIPTION: The user forms a shield that can cover up to two times their body, but it is a flat surface on both sides. It is made by the imagination of the user, so it can look like anything, it can even look as though it is moving, but only the user can move it and it is flat. A nifty little move made by the Elementions, but it takes a lot of focus from the user.
DIFFICULTY: Mediocre to learn
REQUIREMENTS: You must have a combined Intelligence and Determination of at least 800.
[Image: ZarbonRB.jpg]
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