11-14-2005, 11:29 PM
I haven't played SC3 but from what I've heard, it shares the same basic gameplay mechanics as SC2. Sticking with ringouts and such. So I can't really say much about it, though I'm guessing it's same old, same old. So if you liked SC2...
I actually have Tenkaichi (so I can go into some detail) and think it's probably the closest thing to the show since Supersonic Warriors on the GBA. Unlike Budokai 3 it's not just two people taking tiny steps forwards and backwards, occasionally being knocked into the air and going into 'Hyper Mode'. There is only one punch/kick button, but the melee combat is actually pretty hectic and fun. You build up your melee rush attacks in a power bar on the bottom right. As you land more hits, it gets further up, yada yada yada. If you then charge and release the punch button, you can send them flying depending on how full the bar is. In order to get it into the red (which sends your opponents flying through buildings and mountains) you need to wind them with the X button to make a connection between the 5-button combos. You can also use your power bar to break opponent's blocks, draining their ki, and hold a 1-second counter so that if your opponent is rushing against you, they get knocked back. It sounds complicated, and it is. The system takes a long time to learn and master. If you get it, watch the bloody tutorial first, and set it on easy for god's sake.
As well as that you get standard ki bars, and 3 blips which charge of their own accord over time called Favourites. These let you do different effectual attacks depending on each character. Some can expend 2 blips to make an afterimage, guaranteeing a miss on the next attack they want. Others can expend one blip to temporarily increase their melee damage. Etc. In terms of energy attacks you have all your trademark stuff.
There are lots of characters which haven't yet made an appearance in the DBZ games. You can play as an oozaru (they're still big, but unfortunately scaled down a bit... Not hildegarn-sized.) Master Roshi, Tao Pie Pie, both of Zarbon's forms, all of Vegeta's forms (Base, base+scouter, SS, 'Super Vegeta' (USS), Majin Vegeta, SS2 Vegeta, SS4 Vegeta, Bebi Vegeta...yeah). A couple from Budokai 3 like Uub and Omega Shenron aren't here though. Another thing - you choose your form before fights, and they're balanced for the most part. So no mid-battle transformations. They were cool in the Budokais, but essentially just a gimmick.
Most importantly, it's all played behind-the-shoulder and due to the size of the arenas, the speedy free-flying and the completely destroyable landscape, it feels like DBZ. So yeah, I have fun playing it. I was even considering holding a com-fought Chubbs tournament.
I haven't gone into any of the different modes, but I feel that's enough information
I'll let someone else give you the lowdown on SC3...
I actually have Tenkaichi (so I can go into some detail) and think it's probably the closest thing to the show since Supersonic Warriors on the GBA. Unlike Budokai 3 it's not just two people taking tiny steps forwards and backwards, occasionally being knocked into the air and going into 'Hyper Mode'. There is only one punch/kick button, but the melee combat is actually pretty hectic and fun. You build up your melee rush attacks in a power bar on the bottom right. As you land more hits, it gets further up, yada yada yada. If you then charge and release the punch button, you can send them flying depending on how full the bar is. In order to get it into the red (which sends your opponents flying through buildings and mountains) you need to wind them with the X button to make a connection between the 5-button combos. You can also use your power bar to break opponent's blocks, draining their ki, and hold a 1-second counter so that if your opponent is rushing against you, they get knocked back. It sounds complicated, and it is. The system takes a long time to learn and master. If you get it, watch the bloody tutorial first, and set it on easy for god's sake.
As well as that you get standard ki bars, and 3 blips which charge of their own accord over time called Favourites. These let you do different effectual attacks depending on each character. Some can expend 2 blips to make an afterimage, guaranteeing a miss on the next attack they want. Others can expend one blip to temporarily increase their melee damage. Etc. In terms of energy attacks you have all your trademark stuff.
There are lots of characters which haven't yet made an appearance in the DBZ games. You can play as an oozaru (they're still big, but unfortunately scaled down a bit... Not hildegarn-sized.) Master Roshi, Tao Pie Pie, both of Zarbon's forms, all of Vegeta's forms (Base, base+scouter, SS, 'Super Vegeta' (USS), Majin Vegeta, SS2 Vegeta, SS4 Vegeta, Bebi Vegeta...yeah). A couple from Budokai 3 like Uub and Omega Shenron aren't here though. Another thing - you choose your form before fights, and they're balanced for the most part. So no mid-battle transformations. They were cool in the Budokais, but essentially just a gimmick.
Most importantly, it's all played behind-the-shoulder and due to the size of the arenas, the speedy free-flying and the completely destroyable landscape, it feels like DBZ. So yeah, I have fun playing it. I was even considering holding a com-fought Chubbs tournament.
I haven't gone into any of the different modes, but I feel that's enough information
I'll let someone else give you the lowdown on SC3...
![[Image: superbuuelectricityne4.jpg]](http://img148.imageshack.us/img148/3128/superbuuelectricityne4.jpg)
Bra Wrote:People are dumb, essentially.


The first was the only I bought legitimately, but I completed it within a day and returned it. It was alright in the second, never really polished, but playable. The third was probably not quite as good as the second.
Also I feel the menus were better in 3.
![[Image: reijinchefsig.jpg]](http://i18.photobucket.com/albums/b121/warpzone116/reijinchefsig.jpg)
![[Image: RadOct.jpg]](http://frozendust.com/sig/raditzu/RadOct.jpg)
![[Image: A18Oct.jpg]](http://frozendust.com/sig/A18/A18Oct.jpg)